Difference between revisions of "getPos"
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Killzone Kid (talk | contribs) (AGLS) |
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− | {{Command|= | + | {{Command|Comments= |
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− | | ofp | | + | | ofp |Game name= |
− | |1.00| | + | |1.00|Game version= |
− | |arg= global |= | + | |arg= global |Multiplayer Arguments= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | Returns the object | + | | Returns object or location position. If the argument is the object, the return value is in format [[PositionAGLS]]. Z value is height over the surface underneath. Since Arma 3 v1.55.133361, an alternative syntax is added that allows to get position given distance and heading away from original object or position, the equivalent of [[BIS_fnc_relPos]]|DESCRIPTION= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | '''getPos''' object |= | + | | '''getPos''' object |SYNTAX= |
− | |p1 = object: [[Object]] or [[ | + | |p1 = object: [[Object]]|PARAMETER1= |
− | | [[Array]] - format [[ | + | | [[Array]] - format [[PositionAGLS]] |RETURNVALUE= |
+ | |||
+ | | s2= '''getPos''' location |SYNTAX2= | ||
+ | |||
+ | |p21= location: [[Location]] |PARAMETER21= | ||
+ | |||
+ | | r2= [[Array]] - format [x,y,z], where z is <tt>-1 * [[getTerrainHeightASL]]</tt> at the location |RETURNVALUE2= | ||
+ | |||
+ | | s3= origin '''getPos''' [distance, heading] (''Since Arma 3 v1.55.133361'') |SYNTAX3= | ||
+ | |p41 = origin: [[Object]], [[Position2D]] or [[Position3D]]|PARAMETER41= | ||
+ | |p42 = [distance, heading]: [[Array]]|PARAMETER42= | ||
+ | |p43 = distance: [[Number]] - distance from position|PARAMETER43= | ||
+ | |p44 = heading: [[Number]] - in which compass direction |PARAMETER44= | ||
+ | |||
+ | | r3= [[Array]] - format [x,y,z], where z is land surface in format [[PositionAGL]] |RETURNVALUE3= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | |x1 = <code>[[hintSilent]] [[str]] [[getPos]] [[player]];</code> |= | + | |x1 = <code>[[hintSilent]] [[str]] [[getPos]] [[player]];</code> |EXAMPLE1= |
|x2 = [[getPos]] vs. other methods (over sea) | |x2 = [[getPos]] vs. other methods (over sea) | ||
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[[diag_log]] [[visiblePosition]] ship; // [2412.02, 6036.33, -0.837952] | [[diag_log]] [[visiblePosition]] ship; // [2412.02, 6036.33, -0.837952] | ||
[[diag_log]] [[visiblePositionASL]] ship; // [2412.02, 6036.33, -0.91798] | [[diag_log]] [[visiblePositionASL]] ship; // [2412.02, 6036.33, -0.91798] | ||
− | [[diag_log]] [[position]] ship; // [2412.01, 6036.33, -0.839965]</code> |= | + | [[diag_log]] [[position]] ship; // [2412.01, 6036.33, -0.839965]</code> |EXAMPLE2= |
|x3 = [[getPos]] vs. other methods (over land) | |x3 = [[getPos]] vs. other methods (over land) | ||
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[[diag_log]] [[visiblePosition]] car; // [2508.64, 5681.47, 0.0609512] | [[diag_log]] [[visiblePosition]] car; // [2508.64, 5681.47, 0.0609512] | ||
[[diag_log]] [[visiblePositionASL]] car; // [2508.64, 5681.47, 71.718] | [[diag_log]] [[visiblePositionASL]] car; // [2508.64, 5681.47, 71.718] | ||
− | [[diag_log]] [[position]] car; // [2508.64, 5681.47, 0.0609589]</code> |= | + | [[diag_log]] [[position]] car; // [2508.64, 5681.47, 0.0609589]</code> |EXAMPLE3= |
+ | |||
+ | |x4 = Find position 100 metres and 45 degrees from player position:<code>[[player]] [[getPos]] [100,45];</code> |EXAMPLE4= | ||
− | | [[getPosVisual]], [[setPos]], [[position]], [[getPosATL]], [[getPosASL]], [[getPosASLW]], [[visiblePosition]], [[visiblePositionASL]], [[getMarkerPos]] |= | + | | [[getPosVisual]], [[getRelPos]], [[setPos]], [[Position#setPosAGLS|setPosAGLS]], [[position]], [[getPosATL]], [[getPosASL]], [[getPosASLW]], [[visiblePosition]], [[visiblePositionASL]], [[getMarkerPos]] |SEEALSO= |
}} | }} | ||
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getPos obj select 2 | getPos obj select 2 | ||
might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for [[getPosASL]]. There was a [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918 discussion] thread in the BIS forums which suggested the use of the command [[modelToWorld]] instead to get around this issue where an absolute vertical position is required. ArmA Ver '''1.02'''. | might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for [[getPosASL]]. There was a [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918 discussion] thread in the BIS forums which suggested the use of the command [[modelToWorld]] instead to get around this issue where an absolute vertical position is required. ArmA Ver '''1.02'''. | ||
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<dd class="notedate">Posted on 23 Nov, 2011 | <dd class="notedate">Posted on 23 Nov, 2011 |
Latest revision as of 16:18, 17 November 2019

Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.00
Description
- Description:
- Returns object or location position. If the argument is the object, the return value is in format PositionAGLS. Z value is height over the surface underneath. Since Arma 3 v1.55.133361, an alternative syntax is added that allows to get position given distance and heading away from original object or position, the equivalent of BIS_fnc_relPos
Syntax
- Syntax:
- getPos object
- Parameters:
- object: Object
- Return Value:
- Array - format PositionAGLS
Alternative Syntax
- Syntax:
- getPos location
- Parameters:
- location: Location
- Return Value:
- Array - format [x,y,z], where z is -1 * getTerrainHeightASL at the location
Alternative Syntax 2
- Syntax:
- origin getPos [distance, heading] (Since Arma 3 v1.55.133361)
- Parameters:
- origin: Object, Position2D or Position3D
- [distance, heading]: Array
- distance: Number - distance from position
- heading: Number - in which compass direction
- Return Value:
- Array - format [x,y,z], where z is land surface in format PositionAGL
Examples
- Example 1:
hintSilent str getPos player;
- Example 2:
- getPos vs. other methods (over sea)
diag_log getPos ship; // [2412.01, 6036.33, -0.839965] diag_log getPosATL ship; // [2412.01, 6036.33, 19.4266] diag_log getPosASL ship; // [2412.01, 6036.33, -0.920066] diag_log getPosASLW ship; // [2412.01, 6036.33, -0.865981] diag_log visiblePosition ship; // [2412.02, 6036.33, -0.837952] diag_log visiblePositionASL ship; // [2412.02, 6036.33, -0.91798] diag_log position ship; // [2412.01, 6036.33, -0.839965]
- Example 3:
- getPos vs. other methods (over land)
diag_log getPos car; // [2508.64, 5681.47, 0.0609589] diag_log getPosATL car; // [2508.64, 5681.47, 0.0356369] diag_log getPosASL car; // [2508.64, 5681.47, 71.718] diag_log getPosASLW car; // [2508.64, 5681.47, 71.718] diag_log visiblePosition car; // [2508.64, 5681.47, 0.0609512] diag_log visiblePositionASL car; // [2508.64, 5681.47, 71.718] diag_log position car; // [2508.64, 5681.47, 0.0609589]
- Example 4:
- Find position 100 metres and 45 degrees from player position:
player getPos [100,45];
Additional Information
- Multiplayer:
- -
- See also:
- getPosVisualgetRelPossetPossetPosAGLSpositiongetPosATLgetPosASLgetPosASLWvisiblePositionvisiblePositionASLgetMarkerPos
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To
Add New Note | How To
Notes
- Posted on 16 Feb, 2007
- Dr_Eyeball
- getPos obj select 2 might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
- Posted on 23 Nov, 2011
- Tankbuster
- You can use getPos and setPos on triggers.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Commands utilizing global arguments
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters