Difference between revisions of "getPos"
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{{Command|Comments= | {{Command|Comments= | ||
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| ofp |Game name= | | ofp |Game name= | ||
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|gr1= Positions |GROUP1= | |gr1= Positions |GROUP1= | ||
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| Returns object or location position. If the argument is the object, the return value is in format [[PositionAGLS]]. Z value is height over the surface underneath.<br> | | Returns object or location position. If the argument is the object, the return value is in format [[PositionAGLS]]. Z value is height over the surface underneath.<br> | ||
The alternative syntax gets the position given distance and heading away from provided object or position - the equivalent of [[BIS_fnc_relPos]]. |DESCRIPTION= | The alternative syntax gets the position given distance and heading away from provided object or position - the equivalent of [[BIS_fnc_relPos]]. |DESCRIPTION= | ||
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| [[getPos]] object |SYNTAX= | | [[getPos]] object |SYNTAX= | ||
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| [[Array]] - format [[PositionAGLS]] |RETURNVALUE= | | [[Array]] - format [[PositionAGLS]] |RETURNVALUE= | ||
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|s2= [[getPos]] location |SYNTAX2= | |s2= [[getPos]] location |SYNTAX2= | ||
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|r2= [[Array]] - format [x,y,z], where z is <tt>-1 * [[getTerrainHeightASL]]</tt> at the location |RETURNVALUE2= | |r2= [[Array]] - format [x,y,z], where z is <tt>-1 * [[getTerrainHeightASL]]</tt> at the location |RETURNVALUE2= | ||
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|s3= origin [[getPos]] [distance, heading] {{Since|arma3|1.55.133361|y}} |SYNTAX3= | |s3= origin [[getPos]] [distance, heading] {{Since|arma3|1.55.133361|y}} |SYNTAX3= | ||
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| r3= [[Array]] - format [x,y,z], where z is land surface in format [[PositionAGL]] |RETURNVALUE3= | | r3= [[Array]] - format [x,y,z], where z is land surface in format [[PositionAGL]] |RETURNVALUE3= | ||
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|x1 = <code>[[hintSilent]] [[str]] [[getPos]] [[player]];</code> |EXAMPLE1= | |x1 = <code>[[hintSilent]] [[str]] [[getPos]] [[player]];</code> |EXAMPLE1= | ||
Revision as of 01:45, 17 January 2021
Notes
- Posted on 16 Feb, 2007
- Dr_Eyeball
-
getPos obj select 2
might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02. - Posted on 23 Nov, 2011
- Tankbuster
- You can use getPos and setPos on triggers.