Difference between revisions of "getPos"

From Bohemia Interactive Community
Jump to navigation Jump to search
(see also)
m (syntax format)
Line 17: Line 17:
| [[Array]] - format [[PositionAGLS]] |= Return value
| [[Array]] - format [[PositionAGLS]] |= Return value
| s2= origin '''getPos''' [distance, heading]         ''Since Arma 3 v1.55.133361'' |= Syntax
| s2= origin '''getPos''' [distance, heading]         (''Since Arma 3 v1.55.133361'') |= Syntax
|p21 = origin: [[Object]], [[Position2D]] or [[Position3D]]|=
|p21 = origin: [[Object]], [[Position2D]] or [[Position3D]]|=
|p22 =  [distance, heading]: [[Array]]|=
|p22 =  [distance, heading]: [[Array]]|=

Revision as of 21:04, 21 May 2016

Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command don't have to be local to the client the command is executed on
Hover & click on the images for descriptions


Returns the object position in format PositionAGLS. Z value is height over the surface underneath.

Since Arma 3 v1.55.133361, an alternative syntax is added that allows to get position given distance and heading away from original object or position, the equivalent of BIS_fnc_relPos


getPos object
object: Object or Location
Return Value:
Array - format PositionAGLS

Alternative Syntax

origin getPos [distance, heading]         (Since Arma 3 v1.55.133361)
origin: Object, Position2D or Position3D
[distance, heading]: Array
distance: Number - distance from position
heading: Number - in which compass direction
Return Value:
Array - format [x,y,z], where z is land surface in format PositionAGL


Example 1:
hintSilent str getPos player;
Example 2:
getPos vs. other methods (over sea) diag_log getPos ship; // [2412.01, 6036.33, -0.839965] diag_log getPosATL ship; // [2412.01, 6036.33, 19.4266] diag_log getPosASL ship; // [2412.01, 6036.33, -0.920066] diag_log getPosASLW ship; // [2412.01, 6036.33, -0.865981] diag_log visiblePosition ship; // [2412.02, 6036.33, -0.837952] diag_log visiblePositionASL ship; // [2412.02, 6036.33, -0.91798] diag_log position ship; // [2412.01, 6036.33, -0.839965]
Example 3:
getPos vs. other methods (over land) diag_log getPos car; // [2508.64, 5681.47, 0.0609589] diag_log getPosATL car; // [2508.64, 5681.47, 0.0356369] diag_log getPosASL car; // [2508.64, 5681.47, 71.718] diag_log getPosASLW car; // [2508.64, 5681.47, 71.718] diag_log visiblePosition car; // [2508.64, 5681.47, 0.0609512] diag_log visiblePositionASL car; // [2508.64, 5681.47, 71.718] diag_log position car; // [2508.64, 5681.47, 0.0609589]
Example 4:
Find position 100 metres and 45 degrees from player position:player getPos [100,45];

Additional Information

See also:


Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.


Posted on 16 Feb, 2007
getPos obj select 2 might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
Posted on 14 Dec, 2010
This command returns a PositionAGL. Apparently, Position and PositionAGL are the same thing.
Posted on 6 Feb, 2011
The z height returned changes dynamically with the height of waves beneath the object, if the object is located over sea. The z height returned by getPosATL and getPosASL does not change like this. This was tested by continuously retrieving the position of a static object, like the cross in the empty/corpses category, placed over sea or land. getPos behaves similar to _obj modelToWorld [0.0, 0.0, 0.0] but it does not give the same result, therefore (_obj modelToWorld [0.0, 0.0, 0.0]) is not the same as (getPos _obj).
Posted on 23 Nov, 2011
You can use getPos and setPos on triggers.

Bottom Section