getPos: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (correction)
Line 23: Line 23:
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
ArmA Ver '''1.02''':  
ArmA Ver '''1.02''':  
  getPos select 2  
  getPos obj select 2  
often returns the vertical position above ground level, but for stacked object, it returns the vertical position above the object beneath it. The same problem exists for [[getPosASL]]. There was a [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918 discussion] thread in the BIS forums which suggested the use of the commands [[worldToModel]] or [[modelToWorld]] instead to get around this issue where an absolute verticle position is required.
often returns the vertical position above ground level, but for stacked object, it returns the vertical position above the object beneath it. The same problem exists for [[getPosASL]]. There was a [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918 discussion] thread in the BIS forums which suggested the use of the commands [[worldToModel]] or [[modelToWorld]] instead to get around this issue where an absolute verticle position is required.
<!-- Note Section END -->
<!-- Note Section END -->

Revision as of 14:50, 17 February 2007

Hover & click on the images for description

Description

Description:
Returns the object position in format Position.
Groups:
Uncategorised

Syntax

Syntax:
getPos obj
Parameters:
obj: Object
Return Value:
Array

Examples

Example 1:
getPos player

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

ArmA Ver 1.02: getPos obj select 2 often returns the vertical position above ground level, but for stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the commands worldToModel or modelToWorld instead to get around this issue where an absolute verticle position is required.

Bottom Section