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Returns the object position in format Position. Z value is height over the surface underneath.


Array = getPos object
object: Object; since VBS2 1.24: Location
Return Value:
Array - format Position


Example 1:
getPos player
Example 2:
//getPos vs. other methods (over sea) diag log getPos ship; //[2412.01,6036.33,-0.839965] diag log getPosATL ship; //[2412.01,6036.33,19.4266] diag log getPosASL ship; //[2412.01,6036.33,-0.920066] diag log getPosASLW ship; //[2412.01,6036.33,-0.865981] diag log visiblePosition ship; //[2412.02,6036.33,-0.837952] diag log visiblePositionASL ship; //[2412.02,6036.33,-0.91798] diag log position ship; //[2412.01,6036.33,-0.839965]
Example 3:
//getPos vs. other methods (over land) diag log getPos car; //[2508.64,5681.47,0.0609589] diag log getPosATL car; //[2508.64,5681.47,0.0356369] diag log getPosASL car; //[2508.64,5681.47,71.718] diag log getPosASLW car; //[2508.64,5681.47,71.718] diag log visiblePosition car; //[2508.64,5681.47,0.0609512] diag log visiblePositionASL car; //[2508.64,5681.47,71.718] diag log position car; //[2508.64,5681.47,0.0609589]

Additional Information

See also:


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Posted on 16 Feb, 2007
getPos obj select 2 might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
Posted on 14 Dec, 2010
This command returns a PositionAGL. Apparently, Position and PositionAGL are the same thing.
Posted on 6 Feb, 2011
The z height returned changes dynamically with the height of waves beneath the object, if the object is located over sea. The z height returned by getPosATL and getPosASL does not change like this. This was tested by continuously retrieving the position of a static object, like the cross in the empty/corpses category, placed over sea or land. getPos behaves similar to _obj modelToWorld [0.0, 0.0, 0.0] but it does not give the same result, therefore (_obj modelToWorld [0.0, 0.0, 0.0]) != (getPos _obj).
Posted on 23 Nov, 2011
You can use getPos and setPos on triggers.

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