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Returns object or location position. If the argument is the object, the return value is in format PositionAGLS. Z value is height over the surface underneath.
The alternative syntax gets the position given distance and heading away from provided object or position - the equivalent of BIS fnc relPos.

Syntax 1

getPos object
object: Object
Return Value:
Array - format PositionAGLS

Syntax 2

getPos location
location: Location
Return Value:
Array - format [x,y,z], where z is -1 * getTerrainHeightASL at the location

Syntax 3

origin getPos [distance, heading] since
origin: Object, Position2D or Position3D
distance: Number - distance from position
heading: Number - in which compass direction
Return Value:
Array - format [x,y,z], where z is land surface in format PositionAGL


Example 1:
hintSilent str getPos player;
Example 2:
getPos vs. other methods (over sea) diag log getPos ship; // [2412.01, 6036.33, -0.839965] diag log getPosATL ship; // [2412.01, 6036.33, 19.4266] diag log getPosASL ship; // [2412.01, 6036.33, -0.920066] diag log getPosASLW ship; // [2412.01, 6036.33, -0.865981] diag log visiblePosition ship; // [2412.02, 6036.33, -0.837952] diag log visiblePositionASL ship; // [2412.02, 6036.33, -0.91798] diag log position ship; // [2412.01, 6036.33, -0.839965]
Example 3:
getPos vs. other methods (over land) diag log getPos car; // [2508.64, 5681.47, 0.0609589] diag log getPosATL car; // [2508.64, 5681.47, 0.0356369] diag log getPosASL car; // [2508.64, 5681.47, 71.718] diag log getPosASLW car; // [2508.64, 5681.47, 71.718] diag log visiblePosition car; // [2508.64, 5681.47, 0.0609512] diag log visiblePositionASL car; // [2508.64, 5681.47, 71.718] diag log position car; // [2508.64, 5681.47, 0.0609589]
Example 4:
Find position 100 metres and 45 degrees from player position:player getPos [100, 45];

Additional Information

See also:


Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 16 Feb, 2007
getPos obj select 2 might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
Posted on 23 Nov, 2011
You can use getPos and setPos on triggers.

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