getPosASL: Difference between revisions

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m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|")
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{{Command|= Comments
{{Command|Comments=
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| arma |= Game name
| arma |Game name=


|1.00|= Game version
|1.00|Game version=


|arg= global |= Arguments in MP
|game2= ofp |Game2 name=
 
|version2= 1.99 |Game2 version=
 
|arg= global |Multiplayer Arguments=
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| Returns the object position height above sea level. |= Description
| Returns the object position height above sea level. |DESCRIPTION=
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| [[Array]] <nowiki>=</nowiki> '''getPosASL''' object |= Syntax
| [[Array]] <nowiki>=</nowiki> '''getPosASL''' object |SYNTAX=


|p1= object: [[Object]] |= Parameter 1
|p1= object: [[Object]] |PARAMETER1=


| [[Array]] - format [[PositionASL]] |= Return value
| [[Array]] - format [[PositionASL]] |RETURNVALUE=
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|x1= <code>_AslPos = [[getPosASL]] [[player]];</code> |= Example 1
|x1= <code>_AslPos = [[getPosASL]] [[player]];</code> |EXAMPLE1=
|x2= <code>[[hint]] [[format]] ["position above sea level: %1", ([[getPosASL]] [[player]]) [[select]] 2];</code> |= Example 2
 
|x2= <code>[[hint]] [[format]] ["position above sea level: %1", ([[getPosASL]] [[player]]) [[select]] 2];</code> |EXAMPLE2=
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| [[setPosASL]], [[setPosASL2]], [[position]], [[getPos]], [[getPosATL]], [[getPosASLW]], [[visiblePosition]], [[visiblePositionASL]], [[getTerrainHeightASL]] |= See also
| [[getPosASLVisual]], [[setPosASL]], [[setPosASL2]], [[position]], [[getPos]], [[getPosATL]], [[getPosASLW]], [[visiblePosition]], [[visiblePositionASL]], [[getTerrainHeightASL]] |SEEALSO=
 
}}
}}


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<dd class="notedate">Posted on 23 Feb, 2007
<dd class="notedate">Posted on 23 Feb, 2007
<dt class="note">'''[[User:Dr_Eyeball|Dr_Eyeball]]'''<dd class="note">
<dt class="note">[[User:Dr_Eyeball|Dr_Eyeball]]
<dd class="note">
<code>[[getPosASL]] _obj [[select]] 2;</code>  
<code>[[getPosASL]] _obj [[select]] 2;</code>  
might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset. The same problem exists for [[getPos]]. There was a [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918 discussion] thread in the BIS forums which suggested the use of the command [[modelToWorld]] instead to get around this issue where an absolute vertical position is required. ArmA Ver '''1.02'''.
might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset. The same problem exists for [[getPos]]. There was a [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918 discussion] thread in the BIS forums which suggested the use of the command [[modelToWorld]] instead to get around this issue where an absolute vertical position is required. ArmA Ver '''1.02'''.


<dd class="notedate">Posted on 27 Mar, 2014
<dd class="notedate">Posted on 27 Mar, 2014
<dt class="note">'''[[User:Floriangeyer|Floriangeyer]]'''<dd class="note">
<dt class="note">[[User:Floriangeyer|Floriangeyer]]
<dd class="note">
According to [[Code Optimisation]], this function is the fastest (2x) and should be used instead of [[getPos]], [[getPosATL]] and [[position]].
According to [[Code Optimisation]], this function is the fastest (2x) and should be used instead of [[getPos]], [[getPosATL]] and [[position]].
Conversion keep this speed ratio and is structured like: <code>[[ASLtoATL]] [[getPosASL]] [[Object]];</code>
Conversion keep this speed ratio and is structured like: <code>[[ASLtoATL]] [[getPosASL]] [[Object]];</code>
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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|GETPOSASL]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP Elite |GETPOSASL]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|GETPOSASL]]
[[Category:Scripting Commands OFP Elite |{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
<dl class="command_description">
<dd class="notedate">Posted on June 1, 2018 - 09:36 (UTC)</dd>
<dt class="note">[[User:Tankbuster|Tankbuster]]</dt>
<dd class="note">
Further to Florians post, getPosASL is indeed faster than position and getpos, but is no faster that getposATL
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 20:19, 3 June 2020

-wrong parameter ("Arma") defined!-1.00Logo A0.png1.99
Hover & click on the images for description

Description

Description:
Returns the object position height above sea level.
Groups:
Uncategorised

Syntax

Syntax:
Array = getPosASL object
Parameters:
object: Object
Return Value:
Array - format PositionASL

Examples

Example 1:
_AslPos = getPosASL player;
Example 2:
hint format ["position above sea level: %1", (getPosASL player) select 2];

Additional Information

See also:
getPosASLVisualsetPosASLsetPosASL2positiongetPosgetPosATLgetPosASLWvisiblePositionvisiblePositionASLgetTerrainHeightASL

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 23 Feb, 2007
Dr_Eyeball
getPosASL _obj select 2; might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset. The same problem exists for getPos. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
Posted on 27 Mar, 2014
Floriangeyer
According to Code Optimisation, this function is the fastest (2x) and should be used instead of getPos, getPosATL and position. Conversion keep this speed ratio and is structured like: ASLtoATL getPosASL Object;

Bottom Section

Posted on June 1, 2018 - 09:36 (UTC)
Tankbuster
Further to Florians post, getPosASL is indeed faster than position and getpos, but is no faster that getposATL