getPosASL: Difference between revisions

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[[Category:Scripting Commands|G]]
{{RV|type=command
[[Category:Scripting Commands ArmA|G]]


<new command not populated>
|game1= ofpe
|version1= 1.00


|game2= arma1
|version2= 1.00


<h2 style="color:#000066">''''' getPosASL '''''</h2>
|game3= arma2
|version3= 1.00


|game4= arma2oa
|version4= 1.50


'''Operand types:'''
|game5= tkoh
|version5= 1.00


'''Type of returned value:'''
|game6= arma3
|version6= 0.50


'''Compatibility:'''
|game7= ofp
|version7= 1.99


'''Description:'''
|arg= global


|gr1= Positions


'''Example:'''
|descr= Returns the object position height above sea level.
 
|s1= [[getPosASL]] object
 
|p1= object: [[Object]]
 
|r1= [[Array]] format [[Position#PositionASL|PositionASL]]
 
|x1= <sqf>_aslPos = getPosASL player;</sqf>
 
|x2= <sqf>hint format ["position above sea level: %1", (getPosASL player) select 2];</sqf>
 
|seealso= [[getPosASLVisual]] [[setPosASL]] [[setPosASL2]] [[position]] [[getPos]] [[getPosATL]] [[getPosASLW]] [[visiblePosition]] [[visiblePositionASL]] [[getTerrainHeightASL]] [[setUnitFreefallHeight]]
}}
 
{{Note
|user= Dr Eyeball
|timestamp= 20070223073800
|text= <sqf inline>getPosASL _obj select 2;</sqf> might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset.
The same problem exists for [[getPos]]. There was a {{Link|link= http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918|text= discussion}} thread in the BIS forums which suggested the use of the command [[modelToWorld]] instead to get around this issue where an absolute vertical position is required. {{Name|arma1|short}} Ver '''1.02'''.
}}
 
{{Note
|user= SilentKiller
|timestamp= 20140327191900
|text= According to [[Code_Optimisation#getPos.2A_and_setPos.2A|Code Optimisation]], this command is among the fastest (2x) and should be used (or [[getPosATL]] or, best performance-wise, [[getPosWorld]]) instead of [[getPos]]/[[position]].
}}

Latest revision as of 20:40, 7 April 2024

Hover & click on the images for description

Description

Description:
Returns the object position height above sea level.
Groups:
Positions

Syntax

Syntax:
getPosASL object
Parameters:
object: Object
Return Value:
Array format PositionASL

Examples

Example 1:
_aslPos = getPosASL player;
Example 2:
hint format ["position above sea level: %1", (getPosASL player) select 2];

Additional Information

See also:
getPosASLVisual setPosASL setPosASL2 position getPos getPosATL getPosASLW visiblePosition visiblePositionASL getTerrainHeightASL setUnitFreefallHeight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Dr Eyeball - c
Posted on Feb 23, 2007 - 07:38 (UTC)
getPosASL _obj select 2; might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset. The same problem exists for getPos. There was a discussion (dead link) thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
SilentKiller - c
Posted on Mar 27, 2014 - 19:19 (UTC)
According to Code Optimisation, this command is among the fastest (2x) and should be used (or getPosATL or, best performance-wise, getPosWorld) instead of getPos/position.