Difference between revisions of "getPosASL"

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m (Not sure about this change. Technically, it was introduced in Arma I, and then backported to OFP 1.99.)
(Undo revision 84179 by Kenoxite (talk) please use talk page before admitting changes like this)
Line 2: Line 2:
| ofp |= Game name
| arma |= Game name
|1.99|= Game version
|1.00|= Game version
|arg= global |= Arguments in MP
|arg= global |= Arguments in MP

Revision as of 12:15, 25 September 2014

Introduced with Armed Assault version 1.001.00Arguments of this scripting command don't have to be local to the client the command is executed on
Hover & click on the images for descriptions


Returns the object position height above sea level.


Array = getPosASL object
object: Object
Return Value:
Array - format PositionASL


Example 1:
_AslPos = getPosASL player;
Example 2:
hint format ["position above sea level: %1", (getPosASL player) select 2];

Additional Information

See also:


Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.


Posted on 23 Feb, 2007
getPosASL _obj select 2; might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset. The same problem exists for getPos. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
Posted on 27 Mar, 2014
According to Code Optimisation, this function is the fastest (2x) and should be used instead of getPos, getPosATL and position. Conversion keep this speed ratio and is structured like: ASLtoATL getPosASL Object;

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