getPosASL

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Revision as of 12:15, 25 September 2014 by Killzone Kid (talk | contribs) (Undo revision 84179 by Kenoxite (talk) please use talk page before admitting changes like this)
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Introduced with Armed Assault version 1.001.00Arguments of this scripting command don't have to be local to the client the command is executed on
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Description

Description:
Returns the object position height above sea level.

Syntax

Syntax:
Array = getPosASL object
Parameters:
object: Object
Return Value:
Array - format PositionASL

Examples

Example 1:
_AslPos = getPosASL player;
Example 2:
hint format ["position above sea level: %1", (getPosASL player) select 2];

Additional Information

See also:
setPosASLsetPosASL2positiongetPosgetPosATLgetPosASLWvisiblePositionvisiblePositionASLgetTerrainHeightASL
Groups:
Uncategorised

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Posted on 23 Feb, 2007
Dr_Eyeball
getPosASL _obj select 2; might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset. The same problem exists for getPos. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
Posted on 27 Mar, 2014
Floriangeyer
According to Code Optimisation, this function is the fastest (2x) and should be used instead of getPos, getPosATL and position. Conversion keep this speed ratio and is structured like: ASLtoATL getPosASL Object;

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