Difference between revisions of "getPosATLVisual"

From Bohemia Interactive Community
Jump to navigation Jump to search
(see also)
m (Text replacement - "|=GROUP1" to "|GROUP1=")
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Command|= Comments
+
{{Command|Comments=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| arma3 |= Game name
+
| arma3 |Game name=
|1.32|= Game version
+
|1.32|Game version=
|arg= global|= Arguments in MP
+
|arg= global|Multiplayer Arguments=
 +
 
 +
|gr1= Object Manipulation |GROUP1=
 +
|gr2= Render Time Scope |GROUP2=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
Line 37: Line 40:
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Render Time Scope Scripting Commands|{{uc:{{PAGENAME}}}}]]
 

Latest revision as of 17:11, 26 September 2020

Introduced with Arma 3 version 1.321.32Arguments of this scripting command don't have to be local to the client the command is executed on
Hover & click on the images for descriptions

Description

Description:
Returns an object's rendered 3D position ATL (z value above ground) in render time scope.

Syntax

Syntax:
getPosATLVisual object
Parameters:
object: Object: - name of the object
Return Value:
Array - format PositionATL

Examples

Example 1:
_playerRenderedPosATL = getPosATLVisual player;

Additional Information

See also:
getPosVisualgetPosASLVisualgetPosWorldVisualvisiblePositionASLvisiblePositionpositiongetPosgetPosATLgetPosASLgetPosASLW
Groups:
Object ManipulationRender Time Scope

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Bottom Section