getPosATLVisual: Difference between revisions

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|r1= [[Array]] format [[Position#PositionATL|PositionATL]]
|r1= [[Array]] format [[Position#PositionATL|PositionATL]]


|x1= <code>_playerRenderedPosATL = [[getPosATLVisual]] [[player]];</code>
|x1= <code>_playerRenderedPosATL = getPosATLVisual [[player]];</code>


|seealso= [[getPosVisual]] [[getPosASLVisual]] [[getPosWorldVisual]] [[visiblePositionASL]] [[visiblePosition]] [[position]] [[getPos]] [[getPosATL]] [[getPosASL]] [[getPosASLW]]
|seealso= [[getPosVisual]] [[getPosASLVisual]] [[getPosWorldVisual]] [[visiblePositionASL]] [[visiblePosition]] [[position]] [[getPos]] [[getPosATL]] [[getPosASL]] [[getPosASLW]]
}}
}}

Revision as of 12:03, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns an object's rendered ATL position (z value above ground) in render time scope.
Groups:
Object ManipulationRender Time Scope

Syntax

Syntax:
getPosATLVisual object
Parameters:
object: Object
Return Value:
Array format PositionATL

Examples

Example 1:
_playerRenderedPosATL = getPosATLVisual player;

Additional Information

See also:
getPosVisual getPosASLVisual getPosWorldVisual visiblePositionASL visiblePosition position getPos getPosATL getPosASL getPosASLW

Notes

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