getPosWorld: Difference between revisions

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| arma 3 |= Game name
| arma 3 |= Game name
|1.32|= Game version
|1.32|= Game version
|arg= global|= Arguments in MP


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| Returns [[PositionASL]] of the model centre [0,0,0] of an object, rather than transformed [[boundingCenter]] or [[Oxygen_2_-_Manual#LandContact|LandContact]] vertices. |= Description
| Returns [[PositionWorld]], which is [[PositionASL]] of the model centre [0,0,0] of an object, rather than transformed [[boundingCenter]] or [[Oxygen_2_-_Manual#LandContact|LandContact]] vertices. |= Description
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|'''getPosWorld''' object |= Syntax
|'''getPosWorld''' object |= Syntax
|p1 = object: [[Object]];  
|p1 = object: [[Object]];  
| [[Array]] - format [[PositionASL]] |= Return value
| [[Array]] - format [[PositionWorld]] |= Return value
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|x1 = <code>_obj [[setPosWorld]] [[getPosWorld]] _obj;</code> |= Example1
|x1 = <code>_obj [[setPosWorld]] [[getPosWorld]] _obj;</code> |= Example1

Revision as of 15:51, 13 August 2015

Hover & click on the images for description

Description

Description:
Returns PositionWorld, which is PositionASL of the model centre [0,0,0] of an object, rather than transformed boundingCenter or LandContact vertices.
Groups:
Uncategorised

Syntax

Syntax:
getPosWorld object
Parameters:
object: Object;
Return Value:
Array - format PositionWorld

Examples

Example 1:
_obj setPosWorld getPosWorld _obj;
Example 2:
ATLToASL (_groundObj modelToWorld [0,0,0]) isEqualTo getPosWorld _groundObj; //true
Example 3:
Wave height under a boat:_h = ((boat modelToWorld [0,0,0]) vectorDiff getPosWorld boat) select 2;

Additional Information

See also:
setPosWorldpositiongetPosATLgetPosASLgetPosASLWvisiblePositionvisiblePositionASLgetMarkerPosmodelToWorld

Notes

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Only post proven facts here! Add Note

Notes

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