Difference between revisions of "getPosWorld"

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m (global args)
(positionWorld)
 
Line 8: Line 8:
 
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| Returns [[PositionASL]] of the model centre [0,0,0] of an object, rather than transformed [[boundingCenter]] or [[Oxygen_2_-_Manual#LandContact|LandContact]] vertices. |= Description
+
| Returns [[PositionWorld]], which is [[PositionASL]] of the model centre [0,0,0] of an object, rather than transformed [[boundingCenter]] or [[Oxygen_2_-_Manual#LandContact|LandContact]] vertices. |= Description
 
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|'''getPosWorld''' object |= Syntax
 
|'''getPosWorld''' object |= Syntax
 
|p1 = object: [[Object]];  
 
|p1 = object: [[Object]];  
| [[Array]] - format [[PositionASL]] |= Return value
+
| [[Array]] - format [[PositionWorld]] |= Return value
 
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|x1 = <code>_obj [[setPosWorld]] [[getPosWorld]] _obj;</code> |= Example1
 
|x1 = <code>_obj [[setPosWorld]] [[getPosWorld]] _obj;</code> |= Example1

Latest revision as of 14:51, 13 August 2015

Introduced with Arma 3 version 1.32
  Arguments of this scripting command don't have to be local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Arma 3
Version:
1.32

Description

Description:
Returns PositionWorld, which is PositionASL of the model centre [0,0,0] of an object, rather than transformed boundingCenter or LandContact vertices.

Syntax

Syntax:
getPosWorld object
Parameters:
object: Object;
Return Value:
Array - format PositionWorld

Examples

Example 1:
_obj setPosWorld getPosWorld _obj;
Example 2:
ATLToASL (_groundObj modelToWorld [0,0,0]) isEqualTo getPosWorld _groundObj; //true
Example 3:
Wave height under a boat:_h = ((boat modelToWorld [0,0,0]) vectorDiff getPosWorld boat) select 2;

Additional Information

Multiplayer:
-
See also:
setPosWorldpositiongetPosATLgetPosASLgetPosASLWvisiblePositionvisiblePositionASLgetMarkerPosmodelToWorld

Notes

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Notes

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