getPosWorldVisual: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "_{10,} " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
Line 1: Line 1:
{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|1.96|Game version=
|1.96


|arg= global|Multiplayer Arguments=
|arg= global


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation
|gr2= Render Time Scope |GROUP2=
|gr2= Render Time Scope


| Returns render version of [[PositionWorld]], which is [[PositionASL]] of the model centre [0,0,0] of an object in render scope, rather than transformed [[boundingCenter]] or [[Oxygen_2_-_Manual#LandContact|LandContact]] vertices. |DESCRIPTION=
| Returns render version of [[PositionWorld]], which is [[PositionASL]] of the model centre [0,0,0] of an object in render scope, rather than transformed [[boundingCenter]] or [[Oxygen_2_-_Manual#LandContact|LandContact]] vertices.


| [[getPosWorldVisual]] object |SYNTAX=
| [[getPosWorldVisual]] object


|p1= object: [[Object]];  
|p1= object: [[Object]];  


| [[Array]] - format [[PositionWorld]] in render scope |RETURNVALUE=
| [[Array]] - format [[PositionWorld]] in render scope


|x1 = <code>_obj [[setPosWorld]] [[getPosWorldVisual]] _obj;</code> |EXAMPLE1=
|x1 = <code>_obj [[setPosWorld]] [[getPosWorldVisual]] _obj;</code>


|x2 = <code>_groundObj [[modelToWorldVisualWorld]] [0,0,0] [[isEqualTo]] [[getPosWorldVisual]] _groundObj; //true</code> |EXAMPLE2=
|x2 = <code>_groundObj [[modelToWorldVisualWorld]] [0,0,0] [[isEqualTo]] [[getPosWorldVisual]] _groundObj; //true</code>


|x3 = Wave height under a boat:<code>_h = ((boat [[modelToWorldVisual]] [0,0,0]) [[vectorDiff]] [[getPosWorldVisual]] boat) [[select]] 2;</code> |EXAMPLE3=
|x3 = Wave height under a boat:<code>_h = ((boat [[modelToWorldVisual]] [0,0,0]) [[vectorDiff]] [[getPosWorldVisual]] boat) [[select]] 2;</code>


| [[getPosWorld]], [[setPosWorld]], [[visiblePosition]], [[getPosATLVisual]], [[getPosASLVisual]], [[visiblePositionASL]], [[modelToWorldVisual]], [[modelToWorldVisualWorld]] |SEEALSO=
| [[getPosWorld]], [[setPosWorld]], [[visiblePosition]], [[getPosATLVisual]], [[getPosASLVisual]], [[visiblePositionASL]], [[modelToWorldVisual]], [[modelToWorldVisualWorld]]
}}
}}



Revision as of 01:43, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns render version of PositionWorld, which is PositionASL of the model centre [0,0,0] of an object in render scope, rather than transformed boundingCenter or LandContact vertices.
Groups:
Object ManipulationRender Time Scope

Syntax

Syntax:
getPosWorldVisual object
Parameters:
object: Object;
Return Value:
Array - format PositionWorld in render scope

Examples

Example 1:
_obj setPosWorld getPosWorldVisual _obj;
Example 2:
_groundObj modelToWorldVisualWorld [0,0,0] isEqualTo getPosWorldVisual _groundObj; //true
Example 3:
Wave height under a boat:_h = ((boat modelToWorldVisual [0,0,0]) vectorDiff getPosWorldVisual boat) select 2;

Additional Information

See also:
getPosWorldsetPosWorldvisiblePositiongetPosATLVisualgetPosASLVisualvisiblePositionASLmodelToWorldVisualmodelToWorldVisualWorld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section