getPosWorldVisual: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 1.96
|1.96


|arg= global
|arg= global
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|gr2= Render Time Scope
|gr2= Render Time Scope


| Returns render version of [[PositionWorld]], which is [[PositionASL]] of the model centre [0,0,0] of an object in render scope, rather than transformed [[boundingCenter]] or [[Oxygen_2_-_Manual#LandContact|LandContact]] vertices.
|descr= Returns render version of [[PositionWorld]], which is [[PositionASL]] of the model centre [0,0,0] of an object in render scope, rather than transformed [[boundingCenter]] or [[Oxygen_2_-_Manual#LandContact|LandContact]] vertices.


|s1= [[getPosWorldVisual]] object
|s1= [[getPosWorldVisual]] object


|p1= object: [[Object]];  
|p1= object: [[Object]];


|r1= [[Array]] - format [[PositionWorld]] in render scope
|r1= [[Array]] - format [[PositionWorld]] in render scope

Revision as of 01:54, 8 August 2021

Hover & click on the images for description

Description

Description:
Returns render version of PositionWorld, which is PositionASL of the model centre [0,0,0] of an object in render scope, rather than transformed boundingCenter or LandContact vertices.
Groups:
Object ManipulationRender Time Scope

Syntax

Syntax:
getPosWorldVisual object
Parameters:
object: Object;
Return Value:
Array - format PositionWorld in render scope

Examples

Example 1:
_obj setPosWorld getPosWorldVisual _obj;
Example 2:
_groundObj modelToWorldVisualWorld [0,0,0] isEqualTo getPosWorldVisual _groundObj; //true
Example 3:
Wave height under a boat:_h = ((boat modelToWorldVisual [0,0,0]) vectorDiff getPosWorldVisual boat) select 2;

Additional Information

See also:
getPosWorldsetPosWorldvisiblePositiongetPosATLVisualgetPosASLVisualvisiblePositionASLmodelToWorldVisualmodelToWorldVisualWorld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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