getPosWorldVisual: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
Line 23: Line 23:
|x3= Wave height under a boat:<code>_h = ((boat [[modelToWorldVisual]] [0,0,0]) [[vectorDiff]] [[getPosWorldVisual]] boat) [[select]] 2;</code>
|x3= Wave height under a boat:<code>_h = ((boat [[modelToWorldVisual]] [0,0,0]) [[vectorDiff]] [[getPosWorldVisual]] boat) [[select]] 2;</code>


|seealso= [[getPosWorld]] [[setPosWorld]] [[visiblePosition]] [[getPosATLVisual]] [[getPosASLVisual]] [[visiblePositionASL]], [[modelToWorldVisual]], [[modelToWorldVisualWorld]]
|seealso= [[getPosWorld]] [[setPosWorld]] [[visiblePosition]] [[getPosATLVisual]] [[getPosASLVisual]] [[visiblePositionASL]] [[modelToWorldVisual]], [[modelToWorldVisualWorld]]
}}
}}

Revision as of 17:41, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns render version of PositionWorld, which is PositionASL of the model centre [0,0,0] of an object in render scope, rather than transformed boundingCenter or LandContact vertices.
Groups:
Object ManipulationRender Time Scope

Syntax

Syntax:
getPosWorldVisual object
Parameters:
object: Object;
Return Value:
Array - format PositionWorld in render scope

Examples

Example 1:
_obj setPosWorld getPosWorldVisual _obj;
Example 2:
_groundObj modelToWorldVisualWorld [0,0,0] isEqualTo getPosWorldVisual _groundObj; //true
Example 3:
Wave height under a boat:_h = ((boat modelToWorldVisual [0,0,0]) vectorDiff getPosWorldVisual boat) select 2;

Additional Information

See also:
getPosWorld setPosWorld visiblePosition getPosATLVisual getPosASLVisual visiblePositionASL modelToWorldVisualmodelToWorldVisualWorld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note