Difference between revisions of "getRepairCargo"

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m (edit mistake)
m (template:command argument fix)
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|p1= vehicle: [[Object]] |= Parameter 1
 
|p1= vehicle: [[Object]] |= Parameter 1
  
| [[Number]] |= RETURNVALUE
+
| [[Number]] |RETURNVALUE=  
  
  
|x1= <code>value = getRepairCargo vehicleName;</code>|= EXAMPLE1
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|x1= <code>value = getRepairCargo vehicleName;</code>|EXAMPLE1=  
  
 
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| [[setRepairCargo]], [[getAmmoCargo]], [[getFuelCargo]] |= SEEALSO
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| [[setRepairCargo]], [[getAmmoCargo]], [[getFuelCargo]] |SEEALSO=  
  
|  |= MPBEHAVIOUR
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|  |MPBEHAVIOUR=  
 
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}}
 
}}

Revision as of 10:31, 7 April 2019

Hover & click on the images for description

Description

Description:
Returns the amount of repair resources from empty (0) to full (1) in the cargo space of a repair vehicle.
Groups:
Uncategorised

Syntax

Syntax:
getRepairCargo vehicle
Parameters:
vehicle: Object
Return Value:
Number

Examples

Example 1:
value = getRepairCargo vehicleName;

Additional Information

See also:
setRepairCargogetAmmoCargogetFuelCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on December 22, 2014 - 17:17 (UTC)
AgentRevolution
If the vehicle is not alive, it always returns Nothing, which you should check for using isNil.
If the vehicle is unable to carry that type of cargo, it returns -1.#IND, which you should check for using finite.