Difference between revisions of "getRepairCargo"

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m (Text replacement - " |r1=[[" to " |r1= [[")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
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|x1= <code>value = [[getRepairCargo]] vehicleName;</code>
|x1= <code>value = [[getRepairCargo]] vehicleName;</code>
|seealso= [[setRepairCargo]], [[getAmmoCargo]], [[getFuelCargo]]
|seealso= [[setRepairCargo]] [[getAmmoCargo]], [[getFuelCargo]]

Revision as of 17:03, 20 January 2022

Hover & click on the images for description


Returns the amount (1 is full) of repair resources in the cargo space of a repair vehicle.

Since Arma 3 v1.96 the return value for vehicles that are not configured to have ability to repair other vehicles is -1. (Prior to that the value was negative infinity)

Vehicle Inventory


getRepairCargo vehicle
vehicle: Object
Return Value:
Number - repair cargo value, -1 if repair cargo is not supported, 0 if the vehicle is !alive or isNull


Example 1:
value = getRepairCargo vehicleName;

Additional Information

See also:
setRepairCargo getAmmoCargogetFuelCargo


Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on December 22, 2014 - 17:17 (UTC)
Prior to Arma 3 v1.94 If the vehicle is not alive, it always returns Nothing, which you should check for using isNil.
If the vehicle is unable to carry that type of cargo, it returns -1.#IND, which you should check for using finite or < 0.