Difference between revisions of "getRepairCargo"
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− | {{ | + | {{RV|type=command |
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− | | arma3 |= | + | |game1= arma3 |
− | + | |version1= 0.56 | |
− | |arg= global | + | |arg= global |
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− | | | + | |gr1= Vehicle Inventory |
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− | | | + | |descr= Returns the amount (1 is full) of repair resources in the cargo space of a repair vehicle. {{Feature | Informative | Since Arma 3 v1.96 the return value for vehicles that are not configured to have ability to repair other vehicles is -1. (Prior to that the value was negative infinity)}} |
− | | | + | |s1= [[getRepairCargo]] vehicle |
− | | | + | |p1= vehicle: [[Object]] |
+ | |r1= [[Number]] - repair cargo value, -1 if repair cargo is not supported, 0 if the vehicle is ![[alive]] or [[isNull]] | ||
− | |x1= < | + | |x1= <sqf>value = getRepairCargo vehicleName;</sqf> |
− | + | |seealso= [[setRepairCargo]] [[getAmmoCargo]] [[getFuelCargo]] | |
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− | | [[setRepairCargo]] | ||
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}} | }} | ||
− | + | <dl class="command_description"> | |
− | <dl class= | ||
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− | < | + | <dt></dt> |
− | < | + | <dd class="notedate">Posted on 2014-12-22 - 17:17 (UTC)</dd> |
− | <dd class="notedate">Posted on | ||
<dt class="note">[[User:AgentRevolution|AgentRev]]</dt> | <dt class="note">[[User:AgentRevolution|AgentRev]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
− | '''Prior to Arma 3 v1. | + | '''Prior to Arma 3 v1.94''' If the vehicle is not [[alive]], it always returns [[Nothing]], which you should check for using [[isNil]].<br> |
If the vehicle is unable to carry that type of cargo, it returns [[Number#Number_Type|-1.#IND]], which you should check for using [[finite]] or [[a_less_b | <]] 0. | If the vehicle is unable to carry that type of cargo, it returns [[Number#Number_Type|-1.#IND]], which you should check for using [[finite]] or [[a_less_b | <]] 0. | ||
</dd> | </dd> | ||
+ | |||
</dl> | </dl> | ||
− | + | ||
+ | {{Note | ||
+ | |user= DreadedEntity | ||
+ | |timestamp= 20220424061318 | ||
+ | |text= The repair cargo does actually reduce when a repair truck repairs something, however, the default cargo amount of 1 is so high it is functionally infinite. It's inconceivable that you would drain the pool. You would need to [[setVehicleCargo|set the cargo]] to 10^-5 or 10^-6 (0.000001 or 0.0000001) before it is low enough to "realistically" run out given how physically large the storage pods on the trucks are | ||
+ | }} |
Latest revision as of 00:13, 14 May 2023
Description
- Description:
- Returns the amount (1 is full) of repair resources in the cargo space of a repair vehicle.
- Groups:
- Vehicle Inventory
Syntax
- Syntax:
- getRepairCargo vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Number - repair cargo value, -1 if repair cargo is not supported, 0 if the vehicle is !alive or isNull
Examples
- Example 1:
Additional Information
- See also:
- setRepairCargo getAmmoCargo getFuelCargo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2014-12-22 - 17:17 (UTC)
- AgentRev
-
Prior to Arma 3 v1.94 If the vehicle is not alive, it always returns Nothing, which you should check for using isNil.
If the vehicle is unable to carry that type of cargo, it returns -1.#IND, which you should check for using finite or < 0.
- Posted on Apr 24, 2022 - 06:13 (UTC)
- The repair cargo does actually reduce when a repair truck repairs something, however, the default cargo amount of 1 is so high it is functionally infinite. It's inconceivable that you would drain the pool. You would need to set the cargo to 10^-5 or 10^-6 (0.000001 or 0.0000001) before it is low enough to "realistically" run out given how physically large the storage pods on the trucks are