getShotParents: Difference between revisions

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| [[Array]] - [vehicle, instigator] |= Return Value
| [[Array]] - [vehicle, instigator] |= Return Value
|x1= <code>_shotParents = [[getShotParents]] myProjectile;</code> |= Example 1
|x1= <code>_shotParents = [[getShotParents]] myProjectile;</code> |= Example 1
|x2= <code>tank [[addEventHandler]] ["Fired", {[[systemChat]] [[str]] [[getShotParents]] (_this [[select]] 6)}];</code> |= Example 2
|x2= <code>batmobile [[addEventHandler]] ["Fired", {[[systemChat]] [[str]] [[getShotParents]] (_this [[select]] 6)}];</code> |= Example 2
| [[setShotParents]] |= See Also
| [[setShotParents]] |= See Also
}}
}}

Revision as of 17:46, 17 April 2018

Hover & click on the images for description

Description

Description:
Returns shot information Array for the given projectile in format [vehicle, instigator], where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle.
Groups:
Uncategorised

Syntax

Syntax:
getShotParents projectile
Parameters:
projectile: Object - the actual projectile shot
Return Value:
Array - [vehicle, instigator]

Examples

Example 1:
_shotParents = getShotParents myProjectile;
Example 2:
batmobile addEventHandler ["Fired", {systemChat str getShotParents (_this select 6)}];

Additional Information

See also:
setShotParents

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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