getShotParents: Difference between revisions

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{{Command|Comments=
{{Command
|arma3 |Game name=
|arma3
|1.62|Game Version=
|1.62
|arg=  |Multiplayer Arguments=
|arg=
|eff=  |Multiplayer Effects=
|eff=


|gr1= Weapons |GROUP1=
|gr1= Weapons
| Returns shot information [[Array]] for the given projectile in format [vehicle, instigator], where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle. |DESCRIPTION=
| Returns shot information [[Array]] for the given projectile in format [vehicle, instigator], where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle.
| [[getShotParents]] projectile |SYNTAX=
| [[getShotParents]] projectile
|p1= projectile: [[Object]] - the actual projectile shot |PARAMETER1=
|p1= projectile: [[Object]] - the actual projectile shot
|p2=  |PARAMETER2=
|p2=
| [[Array]] - [vehicle, instigator] |RETURNVALUE=
| [[Array]] - [vehicle, instigator]
|x1= <code>_shotParents = [[getShotParents]] myProjectile;</code> |EXAMPLE1=
|x1= <code>_shotParents = [[getShotParents]] myProjectile;</code>
|x2= <code>batmobile [[addEventHandler]] ["Fired", {[[systemChat]] [[str]] [[getShotParents]] (_this [[select]] 6)}];</code> |EXAMPLE2=
|x2= <code>batmobile [[addEventHandler]] ["Fired", {[[systemChat]] [[str]] [[getShotParents]] (_this [[select]] 6)}];</code>
| [[setShotParents]] |SEEALSO=
| [[setShotParents]]
}}
}}



Revision as of 01:40, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns shot information Array for the given projectile in format [vehicle, instigator], where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle.
Groups:
Weapons

Syntax

Syntax:
getShotParents projectile
Parameters:
projectile: Object - the actual projectile shot
Return Value:
Array - [vehicle, instigator]

Examples

Example 1:
_shotParents = getShotParents myProjectile;
Example 2:
batmobile addEventHandler ["Fired", {systemChat str getShotParents (_this select 6)}];

Additional Information

See also:
setShotParents

Notes

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Only post proven facts here! Add Note

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