Difference between revisions of "getText"

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____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| Extract text from config entry.  |= Description
+
| Extract text from config entry.  |DESCRIPTION=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| '''getText''' config |= Syntax
+
| [[String]] <nowiki>=</nowiki> '''getText''' config|SYNTAX=
|p1 = config: [[Config]]
+
|p1 = config: [[Config]]
| [[String]] |= Return value
+
| [[String]] |RETURNVALUE=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
|x1 = <code> _array <nowiki>=</nowiki> '''getText''' (configFile >> "CfgVehicles" >> "Thing" >> "icon") </code>
+
|x1 = <code>_text = [[getText]] ([[configFile]] [[gtgt|>>]] "CfgVehicles" [[gtgt|>>]] "Thing" [[gtgt|>>]] "icon");</code>
| |= See also
+
 
 +
| [[configFile]], [[config/name]], [[configName]], [[count]], [[getArray]], [[getNumber]], [[inheritsFrom]], [[isArray]], [[isClass]], [[isNumber]], [[isText]], [[select]] |SEEALSO=
  
 
}}
 
}}
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<dl class="command_description">
 
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
<!-- Note Section BEGIN -->
 
+
<dd class="notedate">Posted on Mar 28, 2014 - 07:52
 +
<dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note">
 +
(ArmA3 1.14) It's recommended to use [[BIS_fnc_GetCfgData]] or [[BIS_fnc_returnConfigEntry]] to get variable cfg data rather than conditioning via [[isNumber]], [[isText]], [[isArray]], [[getNumber]], [[getText]] and [[getArray]] combination.<br>
 +
Traditional workaround:
 +
<code>
 +
_cfg = [[configFile]] >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type"
 +
[[switch]] ( [[true]] ) [[do]]
 +
{
 +
[[case]] ([[isNumber]] _cfg): {[[getNumber]] _cfg};
 +
[[case]] ([[isText]] _cfg): {[[getText]] _cfg};
 +
[[case]] ([[isArray]] _cfg): {[[getArray]] _cfg;};
 +
[[default]] { nil };
 +
};
 +
</code>
 +
'''Recommended workaround:'''
 +
<code>
 +
([[configFile]] >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") [[call]] [[BIS_fnc_GetCfgData]];
 +
</code>
 +
To return default value once entry was not found, we can use [[BIS_fnc_returnConfigEntry]] instead of [[BIS_fnc_GetCfgData]]. e.g.
 +
<code>
 +
[([[configFile]] >> "CannonFire" >> "LightExp"),"lifeTime",0] [[call]] [[BIS_fnc_returnConfigEntry]];//0.5
 +
</code>
 +
To compose collected [[String]] into [[Array]], use [[BIS_fnc_getCfgDataArray]] instead. E.g.
 +
<code>
 +
([[configFile]] >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") [[call]] [[BIS_fnc_getCfgDataArray]];
 +
</code>
 
<!-- Note Section END -->
 
<!-- Note Section END -->
 
</dl>
 
</dl>
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[[Category:Scripting Commands|GETTEXT]]
 
[[Category:Scripting Commands|GETTEXT]]
 
[[Category:Scripting Commands ArmA|GETTEXT]]
 
[[Category:Scripting Commands ArmA|GETTEXT]]
 +
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Command_Group:_System_Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 14:40, 7 April 2019

Introduced with Armed Assault version1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Extract text from config entry.

Syntax

Syntax:
String = getText config
Parameters:
config: Config
Return Value:
String

Examples

Example 1:
_text = getText (configFile >> "CfgVehicles" >> "Thing" >> "icon");

Additional Information

Multiplayer:
-
See also:
configFileconfig/nameconfigNamecountgetArraygetNumberinheritsFromisArrayisClassisNumberisTextselect

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on Mar 28, 2014 - 07:52
ffur2007slx2_5
(ArmA3 1.14) It's recommended to use BIS_fnc_GetCfgData or BIS_fnc_returnConfigEntry to get variable cfg data rather than conditioning via isNumber, isText, isArray, getNumber, getText and getArray combination.
Traditional workaround: _cfg = configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type" switch ( true ) do { case (isNumber _cfg): {getNumber _cfg}; case (isText _cfg): {getText _cfg}; case (isArray _cfg): {getArray _cfg;}; default { nil }; }; Recommended workaround: (configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_GetCfgData; To return default value once entry was not found, we can use BIS_fnc_returnConfigEntry instead of BIS_fnc_GetCfgData. e.g. [(configFile >> "CannonFire" >> "LightExp"),"lifeTime",0] call BIS_fnc_returnConfigEntry;//0.5 To compose collected String into Array, use BIS_fnc_getCfgDataArray instead. E.g. (configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgDataArray;

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