Difference between revisions of "getText"

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<dd class="notedate">Posted on Mar 28, 2014 - 07:52
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<dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note">
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In ArmA3 ver 1.14, it is recommended to use [[BIS_fnc_GetCfgData]] to get variable cfg data rather than conditioning via [[isNumber]], [[isText]], [[isArray]], [[getNumber]], [[getText]] and [[getArray]] combination. E.g.<br>
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Traditional workaround:
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<code>
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_cfg = configfile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type"
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switch (true) do
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{
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case (isNumber _cfg): {getNumber _cfg};
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case (isText _cfg): {getText _cfg};
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case (isArray _cfg): {getArray _cfg;};
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default {nil};
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};
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</code>
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'''Recommended workaround:'''
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<code>
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(configfile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call bis_fnc_getcfgdata;
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</code>
  
 
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Revision as of 00:51, 28 March 2014

Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Extract text from config entry.

Syntax

Syntax:
String = getText config
Parameters:
config: Config
Return Value:
String

Examples

Example 1:
_text = getText (configFile >> "CfgVehicles" >> "Thing" >> "icon")

Additional Information

Multiplayer:
-
See also:
configFileconfig/nameconfigNamecountgetArraygetNumberinheritsFromisArrayisClassisNumberisTextselect

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on Mar 28, 2014 - 07:52
ffur2007slx2_5
In ArmA3 ver 1.14, it is recommended to use BIS_fnc_GetCfgData to get variable cfg data rather than conditioning via isNumber, isText, isArray, getNumber, getText and getArray combination. E.g.
Traditional workaround: _cfg = configfile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type" switch (true) do { case (isNumber _cfg): {getNumber _cfg}; case (isText _cfg): {getText _cfg}; case (isArray _cfg): {getArray _cfg;}; default {nil}; }; Recommended workaround: (configfile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call bis_fnc_getcfgdata;

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