Difference between revisions of "getText"

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m (<code> tidy/linking)
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| [[String]] |= Return value
 
| [[String]] |= Return value
 
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|x1 = <code> _text <nowiki>=</nowiki> '''getText''' (configFile >> "CfgVehicles" >> "Thing" >> "icon") </code>
+
|x1 = <code>_text = [[getText]] ([[configFile]] [[gtgt|>>]] "CfgVehicles" [[gtgt|>>]] "Thing" [[gtgt|>>]] "icon");</code>
  
 
| [[configFile]], [[config/name]], [[configName]], [[count]], [[getArray]], [[getNumber]], [[inheritsFrom]], [[isArray]], [[isClass]], [[isNumber]], [[isText]], [[select]] |= See also
 
| [[configFile]], [[config/name]], [[configName]], [[count]], [[getArray]], [[getNumber]], [[inheritsFrom]], [[isArray]], [[isClass]], [[isNumber]], [[isText]], [[select]] |= See also

Revision as of 00:04, 3 April 2014

Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Extract text from config entry.

Syntax

Syntax:
String = getText config
Parameters:
config: Config
Return Value:
String

Examples

Example 1:
_text = getText (configFile >> "CfgVehicles" >> "Thing" >> "icon");

Additional Information

Multiplayer:
-
See also:
configFileconfig/nameconfigNamecountgetArraygetNumberinheritsFromisArrayisClassisNumberisTextselect

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on Mar 28, 2014 - 07:52
ffur2007slx2_5
In ArmA3 ver 1.14, it is recommended to use BIS_fnc_GetCfgData to get variable cfg data rather than conditioning via isNumber, isText, isArray, getNumber, getText and getArray combination. E.g.
Traditional workaround: _cfg = configfile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type" switch (true) do { case (isNumber _cfg): {getNumber _cfg}; case (isText _cfg): {getText _cfg}; case (isArray _cfg): {getArray _cfg;}; default {nil}; }; Recommended workaround: (configfile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call bis_fnc_getcfgdata; To compose collected String into Array, use BIS_fnc_getCfgDataArray instead. E.g. (configfile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgDataArray;

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