getTextWidth

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Revision as of 12:26, 18 September 2020 by R3vo (talk | contribs) (Text replacement - "|Game version=" to "|Game version= |gr1= GUI Control |GROUP1= ")
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Description

Description:
Returns estimated width of the text based on font type and size. Similar to ctrlTextWidth but doesn't require a control and can be used to estimate text width for any control including buttons. Result does not include left and right margins (hardcoded at 0.008 each).
Groups:
GUI Control

Syntax

Syntax:
text getTextWidth [font, size]
Parameters:
text: String - text string to measure
[font, size]: Array
font: String - font type
size: Number - font size
Return Value:
Number

Examples

Example 1:
_textWidth = "Hello World" getTextWidth ["PuristaMedium", 0.03];
Example 2:
_textWidthInclMargins = ("Hello World" getTextWidth ["PuristaMedium", 0.03]) + 0.016;
Example 3:
private _ctrl = findDisplay 46 ctrlCreate ["RscText", -1]; _ctrl ctrlSetText "TestString"; _ctrl ctrlSetFont "PuristaMedium"; _ctrl ctrlSetFontHeight 0.04; ctrlTextWidth _ctrl == ("TestString" getTextWidth ["PuristaMedium", 0.04]) + 0.016; // true

Additional Information

See also:
ctrlTextWidth

Notes

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Notes

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