https://community.bistudio.com/wiki?title=getTurretLimits&feed=atom&action=history
getTurretLimits - Revision history
2024-03-29T07:03:55Z
Revision history for this page on the wiki
MediaWiki 1.39.0
https://community.bistudio.com/wiki?title=getTurretLimits&diff=338342&oldid=prev
Cat Harsis: 2.12 released, no longer only dev branch
2023-02-28T14:41:54Z
<p>2.12 released, no longer only dev branch</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:41, 28 February 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|version1= 2.12</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|version1= 2.12</div></td></tr>
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Cat Harsis
https://community.bistudio.com/wiki?title=getTurretLimits&diff=337511&oldid=prev
Lou Montana: Some wiki formatting
2023-02-02T11:03:36Z
<p>Some wiki formatting</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:03, 2 February 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* overridden: [[Boolean]] - if custom limits were applied</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* overridden: [[Boolean]] - if custom limits were applied</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|x1= <sqf><del style="font-weight: bold; text-decoration: none;">_limits </del>= m2 getTurretLimits [0];</sqf></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|x1= <sqf></div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></sqf></div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|seealso= [[setTurretLimits]] [[setTurretOpticsMode]] [[turretLocal]] [[selectWeaponTurret]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|seealso= [[setTurretLimits]] [[setTurretOpticsMode]] [[turretLocal]] [[selectWeaponTurret]]</div></td></tr>
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Lou Montana
https://community.bistudio.com/wiki?title=getTurretLimits&diff=337296&oldid=prev
Killzone Kid at 19:03, 12 January 2023
2023-01-12T19:03:47Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:03, 12 January 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game1= arma3</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game1= arma3</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|version1= 2.12</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|version1= 2.12</div></td></tr>
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Killzone Kid
https://community.bistudio.com/wiki?title=getTurretLimits&diff=337283&oldid=prev
Killzone Kid at 09:54, 12 January 2023
2023-01-12T09:54:58Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:54, 12 January 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|s1= vehicle [[getTurretLimits]] turret</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|s1= vehicle [[getTurretLimits]] turret</div></td></tr>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|p1= vehicle: [[Object]] vehicle the turret belongs to</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|p1= vehicle: [[Object]] <ins style="font-weight: bold; text-decoration: none;">- </ins>vehicle the turret belongs to</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|p2= turret: [[Array]] - turret path</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|p2= turret: [[Array]] - turret path</div></td></tr>
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Killzone Kid
https://community.bistudio.com/wiki?title=getTurretLimits&diff=337266&oldid=prev
Killzone Kid: Created page with "{{RV|type=command |game1= arma3 |version1= 2.12 |arg= global |descr= Returns the rotation and elevation limits for the given turret. |gr1= Turrets |s1= vehicle getTurre..."
2023-01-11T12:30:11Z
<p>Created page with "{{RV|type=command |game1= arma3 |version1= 2.12 |arg= global |descr= Returns the rotation and elevation limits for the given turret. |gr1= Turrets |s1= vehicle getTurre..."</p>
<p><b>New page</b></p><div>{{RV|type=command<br />
<br />
|game1= arma3<br />
|version1= 2.12<br />
<br />
|arg= global<br />
<br />
|descr= Returns the rotation and elevation limits for the given turret.<br />
<br />
|gr1= Turrets<br />
<br />
|s1= vehicle [[getTurretLimits]] turret<br />
<br />
|p1= vehicle: [[Object]] vehicle the turret belongs to<br />
<br />
|p2= turret: [[Array]] - turret path<br />
<br />
|r1= [[Array]] in format [minTurn, maxTurn, minElev, maxElev, overridden], where:<br />
* minTurn: [[Number]] - from 0 to -angle in degrees (left)<br />
* maxTurn: [[Number]] - from 0 to +angle in degrees (right)<br />
* minElev: [[Number]] - from 0 to -angle in degrees (down)<br />
* maxElev: [[Number]] - from 0 to +angle in degrees (up)<br />
* overridden: [[Boolean]] - if custom limits were applied<br />
<br />
|x1= <sqf>_limits = m2 getTurretLimits [0];</sqf><br />
<br />
|seealso= [[setTurretLimits]] [[setTurretOpticsMode]] [[turretLocal]] [[selectWeaponTurret]]<br />
}}</div>
Killzone Kid