getUnitLoadout: Difference between revisions

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{{Command|= Comments
{{Command|Comments=
|arma3|= Game name
|1.58|= Game version
| Returns an array with all assigned items, weapons, containers and their stored items.
Detailed explanation of the returned array: [[Talk:getUnitLoadout]]


{{warning|This command is not final and might be changed in a near future.}}
|game1= arma3
| [[getUnitLoadout]] unit|= Syntax
|p1= Unit: [[Object]] |= Parameter 1
| [[Array]] - Array containing all inventory items |= RETURNVALUE
|x1= <code>[[getUnitLoadout]] player;</code>|= EXAMPLE1


| [[setUnitLoadout]]|= SEEALSO
|version1= 1.58
| |= MPBEHAVIOUR
 
|gr1= Unit Inventory |GROUP1=
 
|descr= Returns a '''[[Unit Loadout Array]]''' with all assigned items, weapons, containers and their stored items. When [[String]] for class name is supplied, the command will search <tt>CfgVehicles</tt> for the given class in order to extract the loadout from config. If [[Config]] is given, it will search given config (including [[missionConfigFile | mission config]]) for the loadout information. In either case, the config should contain the following entries, which is standard for any unit class, for example:
<syntaxhighlight lang="cpp">
class MyLoadout
{
uniformClass = "U_B_CombatUniform_mcam";
backpack = "B_AssaultPack_mcamo";
linkedItems[] = { "V_PlateCarrier1_rgr", "H_HelmetB", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles" };
weapons[] = { "arifle_MX_ACO_pointer_F", "hgun_P07_F" };
items[] = { "FirstAidKit", "FirstAidKit", "FirstAidKit" };
magazines[] = {
"30Rnd_65x39_caseless_mag", "16Rnd_9x21_Mag",
"SmokeShell",
"HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade",
"HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade",
"HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade"
};
};</syntaxhighlight>
 
{{Informative | Since {{arma3}} v1.92 an empty loadout could be obtained with <tt>[[getUnitLoadout]] ([[configFile]] >> "EmptyLoadout")</tt>}}
 
 
|s1= [[getUnitLoadout]] unit
 
|p1= unit: [[Object]]
 
|r1= [[Array]] - [[Unit Loadout Array]]
 
 
|s2= [[getUnitLoadout]] [unit, fullMagazines]
 
|p21 = [unit, fullMagazines]: [[Array]]
 
|p22= unit: [[Object]]
 
|p23= fullMagazines: [[Boolean]] - [[true]] to top up used magazines
 
|r2= [[Array]] - [[Unit Loadout Array]]
 
 
|s3= [[getUnitLoadout]] name
 
|p41= name: [[String]] - class name (see description)
 
|r3= [[Array]] - [[Unit Loadout Array]]
 
 
|s4= [[getUnitLoadout]] config
 
|p61= config: [[Config]] - config class (see description)
 
|r4= [[Array]] - [[Unit Loadout Array]]
 
|x1= <code>[[getUnitLoadout]] [[player]];</code>
|x2= <code>[[getUnitLoadout]] [<nowiki/>[[player]], [[true]]];</code>
|x3= <code>[[getUnitLoadout]] "B_Soldier_F";</code>
|x4= <code>[[getUnitLoadout]] ([[configFile]] >> "CfgVehicles" >> "B_Soldier_F");</code>
|x5= <code>[[getUnitLoadout]] ([[missionConfigFile]] >> "MyLoadout");</code>
 
|seealso= [[setUnitLoadout]]
}}
}}


<h3 style='display:none'>Bottom Section</h3>
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]


<h3 style='display:none'>Notes</h3>
<h3 style='display:none'>Notes</h3>
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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
 
{{GameCategory|arma3|Scripting Commands}}
<!-- CONTINUE Notes -->
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
<dl class="command_description">
{{GameCategory|arma3|New Scripting Commands}}
<dd class="notedate">Posted on May 17, 2016 - 18:55 (UTC)</dd>
<dt class="note">[[User:Ozdeadmeat|Ozdeadmeat]]</dt>
<dd class="note">
Does not work with Task Force Radio Modification due to dynamic Classes of Radios and Backpacks.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 00:10, 13 January 2021

Hover & click on the images for description

Description

Description:
Returns a Unit Loadout Array with all assigned items, weapons, containers and their stored items. When String for class name is supplied, the command will search CfgVehicles for the given class in order to extract the loadout from config. If Config is given, it will search given config (including mission config) for the loadout information. In either case, the config should contain the following entries, which is standard for any unit class, for example:
class MyLoadout
{
	uniformClass = "U_B_CombatUniform_mcam";
	backpack = "B_AssaultPack_mcamo";
	linkedItems[] = { "V_PlateCarrier1_rgr", "H_HelmetB", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles" };
	weapons[] = { "arifle_MX_ACO_pointer_F", "hgun_P07_F" };
	items[] = { "FirstAidKit", "FirstAidKit", "FirstAidKit" };
	magazines[] = {
		"30Rnd_65x39_caseless_mag", "16Rnd_9x21_Mag",
		"SmokeShell",
		"HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade",
		"HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade",
		"HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade"
	};
};
Since Arma 3 v1.92 an empty loadout could be obtained with getUnitLoadout (configFile >> "EmptyLoadout")
Groups:
Unit Inventory

Syntax 1

Syntax:
getUnitLoadout unit
Parameters:
unit: Object
Return Value:
Array - Unit Loadout Array

Syntax 2

Syntax:
getUnitLoadout [unit, fullMagazines]
Parameters:
[unit, fullMagazines]: Array
unit: Object
fullMagazines: Boolean - true to top up used magazines
Return Value:
Array - Unit Loadout Array

Syntax 3

Syntax:
getUnitLoadout name
Parameters:
name: String - class name (see description)
Return Value:
Array - Unit Loadout Array

Syntax 4

Syntax:
getUnitLoadout config
Parameters:
config: Config - config class (see description)
Return Value:
Array - Unit Loadout Array

Examples

Example 1:
getUnitLoadout player;
Example 2:
getUnitLoadout [player, true];
Example 3:
getUnitLoadout "B_Soldier_F";
Example 4:
getUnitLoadout (configFile >> "CfgVehicles" >> "B_Soldier_F");
Example 5:
getUnitLoadout (missionConfigFile >> "MyLoadout");

Additional Information

See also:
setUnitLoadout

Notes

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Notes

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