getUnitTrait: Difference between revisions

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|arma3|= Game name
|arma3|= Game name
|1.58|= Game version
|1.58|= Game version
|arg= global |=
| Gets the current value of a trait of the given unit.
| Gets the current value of a trait of the given unit.
<br /><br />
<br /><br />
Default traits are:<br /><br />
For the default values please visit [[setUnitTrait]].
medic (bool)<br />
 
engineer (bool)<br />
|DESCRIPTION=
explosiveSpecialist (bool)<br />
|unit '''getUnitTrait''' skillName |SYNTAX=
camouflageCoef (scalar)<br />
|p1= Unit: [[Object]] |PARAMETER1=
audibleCoef (scalar)<br />
|p2= skillName: [[String]] - Name of the skill |PARAMETER1=
loadCoef (scalar)<br />|= Description
| [[Bool]] or [[Scalar]] - Value of the trait <br/> [[Nothing]] if unit is empty vehicle |RETURNVALUE=  
|unit '''setUnitTrait''' skill_name |= Syntax
|x1= <code>[[player]] [[getUnitTrait]] "Medic";</code>|EXAMPLE1=  
|p1= Unit: [[Object]] |= Parameter 1
| [[setUnitTrait]]|SEEALSO=  
|p2= skill_name: [[String]] - Name of the skill |= Parameter 1
|  |MPBEHAVIOUR=  
| [[Bool]] or [[Scalar]] - Value of the trait |= RETURNVALUE
|x1= <code>player getUnitTrait "Medic";</code>|= EXAMPLE1
| [[setUnitTrait]]|= SEEALSO
|  |= MPBEHAVIOUR
}}
}}



Revision as of 15:40, 7 April 2019

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Description

Description:
Gets the current value of a trait of the given unit.

For the default values please visit setUnitTrait.
Groups:
Uncategorised

Syntax

Syntax:
unit getUnitTrait skillName
Parameters:
Unit: Object
skillName: String - Name of the skill
Return Value:
Bool or Scalar - Value of the trait
Nothing if unit is empty vehicle

Examples

Example 1:
player getUnitTrait "Medic";

Additional Information

See also:
setUnitTrait

Notes

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Notes

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