getUnitTrait: Difference between revisions

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(added default traits)
(fixed, engine traits)
Line 5: Line 5:
<br /><br />
<br /><br />
Default traits are:<br /><br />
Default traits are:<br /><br />
Medic (bool)<br />
medic (bool)<br />
Engineer (bool)<br />
engineer (bool)<br />
ExplosiveSpecialist (bool)<br />
explosiveSpecialist (bool)<br />
CamouflageCoef (scalar)<br />
camouflageCoef (scalar)<br />
AudibleCoef (scalar)<br />
audibleCoef (scalar)<br />
FatigueCoef (scalar)<br />|= Description
loadCoef (scalar)<br />|= Description
|unit '''setUnitTrait''' skill_name |= Syntax
|unit '''setUnitTrait''' skill_name |= Syntax
|p1= Unit: [[Object]] |= Parameter 1
|p1= Unit: [[Object]] |= Parameter 1

Revision as of 21:48, 15 April 2016

Hover & click on the images for description

Description

Description:
Gets the current value of a trait of the given unit.

Default traits are:

medic (bool)
engineer (bool)
explosiveSpecialist (bool)
camouflageCoef (scalar)
audibleCoef (scalar)
loadCoef (scalar)
Groups:
Uncategorised

Syntax

Syntax:
unit setUnitTrait skill_name
Parameters:
Unit: Object
skill_name: String - Name of the skill
Return Value:
Bool or Scalar - Value of the trait

Examples

Example 1:
player getUnitTrait "Medic";

Additional Information

See also:
setUnitTrait

Notes

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Notes

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