Difference between revisions of "getVariable"
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m (Text replacement - "\[\[Category:[cC]ommand[_ ][gG]roup:[_ ][^|]+\|\{*uc:{{PAGENAME}*]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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− | {{Command | + | {{Command |
− | | arma1 | + | | arma1 |
− | |1.00 | + | |1.00 |
− | |arg= global | + | |arg= global |
− | |gr1= Multiplayer | + | |gr1= Multiplayer |
− | |gr2= Variables | + | |gr2= Variables |
| Returns the value of variable in the variable space assigned to various data types. | | Returns the value of variable in the variable space assigned to various data types. | ||
Line 41: | Line 41: | ||
{{Feature|arma3 | In the case of Alt Syntax usage in {{arma3}}, ''defaultValue'' will be returned if: | {{Feature|arma3 | In the case of Alt Syntax usage in {{arma3}}, ''defaultValue'' will be returned if: | ||
* Requested variable is either undefined or [[nil]] | * Requested variable is either undefined or [[nil]] | ||
− | * Variable namespace is null ([[objNull]], [[grpNull]], etc.)}} | + | * Variable namespace is null ([[objNull]], [[grpNull]], etc.)}} |
− | | varspace [[getVariable]] name | + | | varspace [[getVariable]] name |
− | |p1= varspace: [[Namespace]], [[Object]], [[Display]], [[Control]], [[Group]], [[Location]], [[Task]], [[Team Member]], [[Display]], [[Control]] | + | |p1= varspace: [[Namespace]], [[Object]], [[Display]], [[Control]], [[Group]], [[Location]], [[Task]], [[Team Member]], [[Display]], [[Control]] |
− | |p2= name: [[String]] - variable name that was defined in [[setVariable]] | + | |p2= name: [[String]] - variable name that was defined in [[setVariable]] |
− | | [[Anything]] or [[Nothing]] if the variable doesn't exist | + | | [[Anything]] or [[Nothing]] if the variable doesn't exist |
− | |s2= varspace [[getVariable]] [name, defaultValue] | + | |s2= varspace [[getVariable]] [name, defaultValue] |
|p21= varspace: [[Namespace]], [[Object]], [[Display]], [[Control]], [[Group]], [[Location]], [[Task]], [[Team Member]], [[Display]], [[Control]] |PARAMETER21= | |p21= varspace: [[Namespace]], [[Object]], [[Display]], [[Control]], [[Group]], [[Location]], [[Task]], [[Team Member]], [[Display]], [[Control]] |PARAMETER21= | ||
Line 59: | Line 59: | ||
|p23= defaultValue: [[Anything]] - Value to return if variable doesn't exist |PARAMETER23= | |p23= defaultValue: [[Anything]] - Value to return if variable doesn't exist |PARAMETER23= | ||
− | |r2= [[Anything]] - current value of the variable or ''defaultValue'' if the variable doesn't exist. | + | |r2= [[Anything]] - current value of the variable or ''defaultValue'' if the variable doesn't exist. |
− | |x1= <code>[[private]] _variable = myTruck [[getVariable]] "myVariable"; {{cc|returns [[nil]] if "myVariable" is not set}}</code> | + | |x1= <code>[[private]] _variable = myTruck [[getVariable]] "myVariable"; {{cc|returns [[nil]] if "myVariable" is not set}}</code> |
− | |x2= <code>[[private]] _variable = myTruck [[getVariable]] ["myVariable", 50]; {{cc|returns 50 if "myVariable" is not set}}</code> | + | |x2= <code>[[private]] _variable = myTruck [[getVariable]] ["myVariable", 50]; {{cc|returns 50 if "myVariable" is not set}}</code> |
|x3= Set damage of car0..car5 to 0: | |x3= Set damage of car0..car5 to 0: | ||
Line 69: | Line 69: | ||
_car = [[missionNamespace]] [[getVariable]] ("car" [[valuea_plus_valueb|+]] [[str]] _i); | _car = [[missionNamespace]] [[getVariable]] ("car" [[valuea_plus_valueb|+]] [[str]] _i); | ||
_car [[setDamage]] 0; | _car [[setDamage]] 0; | ||
− | };</code> | + | };</code> |
|x4= <code>myMissionVar = 2015; | |x4= <code>myMissionVar = 2015; | ||
− | [[missionNamespace]] [[getVariable]] "myMissionVar"; {{cc|returns 2015}}</code> | + | [[missionNamespace]] [[getVariable]] "myMissionVar"; {{cc|returns 2015}}</code> |
|x5= WARNING when using dynamic default values as they always get evaluated: | |x5= WARNING when using dynamic default values as they always get evaluated: | ||
<code>[[missionNamespace]] [[getVariable]] ["var", 123 [[call]] fnc_abc]; | <code>[[missionNamespace]] [[getVariable]] ["var", 123 [[call]] fnc_abc]; | ||
− | {{cc|fnc_abc is called every [[getVariable]] even if "var" is defined}}</code> | + | {{cc|fnc_abc is called every [[getVariable]] even if "var" is defined}}</code> |
|x6= Get current value of a variable and if it is undefined, define it and get the defined value:<code>[[private]] _var = [[missionNamespace]] [[getVariable]] "varName"; | |x6= Get current value of a variable and if it is undefined, define it and get the defined value:<code>[[private]] _var = [[missionNamespace]] [[getVariable]] "varName"; | ||
Line 84: | Line 84: | ||
_var = 123; | _var = 123; | ||
}; | }; | ||
− | {{cc|_var here will contain current value of the variable varName}}</code> | + | {{cc|_var here will contain current value of the variable varName}}</code> |
− | | [[setVariable]], [[allVariables]], [[getFSMVariable]] | + | | [[setVariable]], [[allVariables]], [[getFSMVariable]] |
}} | }} | ||
Revision as of 01:42, 18 January 2021
Description
- Description:
- Returns the value of variable in the variable space assigned to various data types.
All available data types combinations:
Primary syntax (String) Alternative syntax (Array) - Namespace getVariable Array (since Arma 2 OA v1.60)
- Object getVariable Array
- Group getVariable Array
- Team_Member getVariable Array
- Task getVariable Array (since Arma 3 v1.67)
- Location getVariable Array (since Arma 3 v1.67)
- Control getVariable Array (since Arma 3 v1.55.133553))
- Display getVariable Array (since Arma 3 v1.55.133553)
- Groups:
- MultiplayerVariables
Syntax
- Syntax:
- varspace getVariable name
- Parameters:
- varspace: Namespace, Object, Display, Control, Group, Location, Task, Team Member, Display, Control
- name: String - variable name that was defined in setVariable
- Return Value:
- Anything or Nothing if the variable doesn't exist
Alternative Syntax
- Syntax:
- varspace getVariable [name, defaultValue]
- Parameters:
- varspace: Namespace, Object, Display, Control, Group, Location, Task, Team Member, Display, Control
- name: String - Variable name that was defined in setVariable
- defaultValue: Anything - Value to return if variable doesn't exist
- Return Value:
- Anything - current value of the variable or defaultValue if the variable doesn't exist.
Examples
- Example 1:
private _variable = myTruck getVariable "myVariable"; // returns nil if "myVariable" is not set
- Example 2:
private _variable = myTruck getVariable ["myVariable", 50]; // returns 50 if "myVariable" is not set
- Example 3:
- Set damage of car0..car5 to 0:
for "_i" from 0 to 5 do { _car = missionNamespace getVariable ("car" + str _i); _car setDamage 0; };
- Example 4:
myMissionVar = 2015; missionNamespace getVariable "myMissionVar"; // returns 2015
- Example 5:
- WARNING when using dynamic default values as they always get evaluated:
missionNamespace getVariable ["var", 123 call fnc_abc]; // fnc_abc is called every getVariable even if "var" is defined
- Example 6:
- Get current value of a variable and if it is undefined, define it and get the defined value:
private _var = missionNamespace getVariable "varName"; if (isNil "_var") then { missionNamespace setVariable ["varName", 123]; _var = 123; }; // _var here will contain current value of the variable varName
Additional Information
- See also:
- setVariableallVariablesgetFSMVariable
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 13, 2016 - 17:13 (UTC)
- Ebay
-
NOTE: Arma 2 ONLY! In Arma 3 this will return default value:
Warning: the alternative syntax returns undefined when the varspace is an object and that object is null. Example:
_test = objNull getVariable ["test", "0"]; systemChat _test;
Errors because _test is undefined. Tested in A2OA 1.63.131129 - Posted on August 31, 2017 - 03:29 (UTC)
- AgentRev
-
You can do typechecking using param:
private _myVar = [player getVariable "myVar"] param [0, "", [""]];
and params:[player getVariable "myVar"] params [["_myVar", "", [""]]];