Difference between revisions of "getVariable"

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m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Text replacement - " *\| *PARAMETER[0-9]{1,3} *= * " to " ")
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|s2= varspace [[getVariable]] [name, defaultValue]
 
|s2= varspace [[getVariable]] [name, defaultValue]
  
|p21= varspace: [[Namespace]], [[Object]], [[Display]], [[Control]], [[Group]], [[Location]], [[Task]], [[Team Member]], [[Display]], [[Control]] |PARAMETER21=
+
|p21= varspace: [[Namespace]], [[Object]], [[Display]], [[Control]], [[Group]], [[Location]], [[Task]], [[Team Member]], [[Display]], [[Control]]
  
|p22= name: [[String]] - Variable name that was defined in [[setVariable]] |PARAMETER22=
+
|p22= name: [[String]] - Variable name that was defined in [[setVariable]]
  
|p23= defaultValue: [[Anything]] - Value to return if variable doesn't exist |PARAMETER23=
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|p23= defaultValue: [[Anything]] - Value to return if variable doesn't exist
  
 
|r2= [[Anything]] - current value of the variable or ''defaultValue'' if the variable doesn't exist.
 
|r2= [[Anything]] - current value of the variable or ''defaultValue'' if the variable doesn't exist.

Revision as of 18:09, 29 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
MultiplayerVariables

Syntax

Syntax:
Syntax needed
Parameters:
varspace: Namespace, Object, Display, Control, Group, Location, Task, Team Member, Display, Control
name: String - variable name that was defined in setVariable
Return Value:
Return value needed

Alternative Syntax

Syntax:
varspace getVariable [name, defaultValue]
Parameters:
varspace: Namespace, Object, Display, Control, Group, Location, Task, Team Member, Display, Control
name: String - Variable name that was defined in setVariable
defaultValue: Anything - Value to return if variable doesn't exist
Return Value:
Anything - current value of the variable or defaultValue if the variable doesn't exist.

Examples

Example 1:
private _variable = myTruck getVariable "myVariable"; // returns nil if "myVariable" is not set
Example 2:
private _variable = myTruck getVariable ["myVariable", 50]; // returns 50 if "myVariable" is not set
Example 3:
Set damage of car0..car5 to 0: for "_i" from 0 to 5 do { _car = missionNamespace getVariable ("car" + str _i); _car setDamage 0; };
Example 4:
myMissionVar = 2015; missionNamespace getVariable "myMissionVar"; // returns 2015
Example 5:
WARNING when using dynamic default values as they always get evaluated: missionNamespace getVariable ["var", 123 call fnc_abc]; // fnc_abc is called every getVariable even if "var" is defined
Example 6:
Get current value of a variable and if it is undefined, define it and get the defined value:private _var = missionNamespace getVariable "varName"; if (isNil "_var") then { missionNamespace setVariable ["varName", 123]; _var = 123; }; // _var here will contain current value of the variable varName

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 13, 2016 - 17:13 (UTC)
Ebay
NOTE: Arma 2 ONLY! In Arma 3 this will return default value: Warning: the alternative syntax returns undefined when the varspace is an object and that object is null. Example:
_test = objNull getVariable ["test", "0"]; systemChat _test; Errors because _test is undefined. Tested in A2OA 1.63.131129
Posted on August 31, 2017 - 03:29 (UTC)
AgentRev
You can do typechecking using param: private _myVar = [player getVariable "myVar"] param [0, "", [""]]; and params: [player getVariable "myVar"] params [["_myVar", "", [""]]];