Difference between revisions of "getVariable"
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Lou Montana (talk | contribs) m (Text replacement - "{{Feature|arma3 | " to "{{Feature | arma3 | ") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|arg= global | |arg= global | ||
− | |gr1= | + | |gr1= Variables |
− | + | |gr2= Namespaces | |
− | | | + | |gr3= Multiplayer |
|descr= Returns the value of variable in the variable space assigned to various data types. | |descr= Returns the value of variable in the variable space assigned to various data types. | ||
Line 73: | Line 73: | ||
|r2= [[Anything]] - Current value of the variable or ''defaultValue'' if the variable doesn't exist. | |r2= [[Anything]] - Current value of the variable or ''defaultValue'' if the variable doesn't exist. | ||
− | |x1= < | + | |x1= <sqf>private _variable = myTruck getVariable "myVariable"; // returns nil if "myVariable" is not set</sqf> |
− | |x2= < | + | |x2= <sqf>private _variable = myTruck getVariable ["myVariable", 50]; // returns 50 if "myVariable" is not set</sqf> |
|x3= | |x3= | ||
− | < | + | <sqf> |
− | _car = | + | for "_i" from 0 to 5 do { |
− | _car | + | _car = missionNamespace getVariable ("car" + str _i); |
− | }; | + | _car setDamage 0; |
+ | }; // Set damage of car0..car5 to 0 | ||
+ | </sqf> | ||
− | |x4= < | + | |x4= <sqf>myMissionVar = 2015; |
− | + | missionNamespace getVariable "myMissionVar"; // Returns 2015</sqf> | |
− | |x5= Get current value of a variable and if it is undefined, define it and get the defined value:< | + | |x5= Get current value of a variable and if it is undefined, define it and get the defined value: |
− | + | <sqf> | |
+ | private _var = missionNamespace getVariable "varName"; | ||
+ | if (isNil "_var") then | ||
{ | { | ||
− | + | missionNamespace setVariable ["varName", 123]; | |
_var = 123; | _var = 123; | ||
}; | }; | ||
− | + | // _var here will contain current value of the variable varName | |
+ | </sqf> | ||
− | |seealso= [[setVariable]] | + | |seealso= [[setVariable]] [[allVariables]] [[getFSMVariable]] |
}} | }} | ||
Line 105: | Line 110: | ||
'''NOTE: {{arma2}} only! In {{arma3}} this will return default value:''' | '''NOTE: {{arma2}} only! In {{arma3}} this will return default value:''' | ||
Warning: the alternative syntax returns undefined when the namespace is an object and that object is null. Example:<br> | Warning: the alternative syntax returns undefined when the namespace is an object and that object is null. Example:<br> | ||
− | < | + | <sqf>_test = objNull getVariable ["test", "0"]; |
− | + | systemChat _test;</sqf> | |
Errors because _test is undefined. Tested in {{arma2oa}} 1.63.131129 | Errors because _test is undefined. Tested in {{arma2oa}} 1.63.131129 | ||
</dd> | </dd> | ||
Line 115: | Line 120: | ||
<dd class="note"> | <dd class="note"> | ||
You can do typechecking using [[param]]: | You can do typechecking using [[param]]: | ||
− | < | + | <sqf>private _myVar = [player getVariable "myVar"] param [0, "", [""]];</sqf> |
and [[params]]: | and [[params]]: | ||
− | < | + | <sqf>[player getVariable "myVar"] params [["_myVar", "", [""]]];</sqf> |
</dd> | </dd> | ||
+ | |||
</dl> | </dl> |
Revision as of 15:36, 13 May 2022
Description
- Description:
- Returns the value of variable in the variable space assigned to various data types.
All available data types combinations:
Primary syntax (String) Alternative syntax (Array) Code Since Code Since Namespace getVariable String - Namespace getVariable Array Arma 2: Operation Arrowhead v1.60 Object getVariable String - Object getVariable Array - Group getVariable String - Group getVariable Array - Team Member getVariable String - Team Member getVariable Array - Task getVariable String - Task getVariable Array Arma 3 v1.68 Location getVariable String - Location getVariable Array Arma 3 v1.68 Control getVariable String - Control getVariable Array Arma 3 v1.56 Display getVariable String Arma 3 v1.56 Display getVariable Array Arma 3 v1.56 - Groups:
- VariablesNamespacesMultiplayer
Syntax
- Syntax:
- varspace getVariable name
- Parameters:
- varspace: Namespace, Object, Display, Control, Group, Location, Task, Team Member, Display, Control
- name: String - Variable name in given namespace
- Return Value:
- Anything or Nothing if the variable doesn't exist
Alternative Syntax
- Syntax:
- varspace getVariable [name, defaultValue]
- Parameters:
- varspace: Namespace, Object, Display, Control, Group, Location, Task, Team Member, Display, Control
- name: String - Variable name in given namespace
- defaultValue: Anything - Value to return if variable doesn't exist
- Return Value:
- Anything - Current value of the variable or defaultValue if the variable doesn't exist.
Examples
- Example 1:
- Example 2:
- private _variable = myTruck getVariable ["myVariable", 50]; // returns 50 if "myVariable" is not set
- Example 3:
- for "_i" from 0 to 5 do { _car = missionNamespace getVariable ("car" + str _i); _car setDamage 0; }; // Set damage of car0..car5 to 0
- Example 4:
- Example 5:
- Get current value of a variable and if it is undefined, define it and get the defined value:
private _var = missionNamespace getVariable "varName"; if (isNil "_var") then { missionNamespace setVariable ["varName", 123]; _var = 123; }; // _var here will contain current value of the variable varName
Additional Information
- See also:
- setVariable allVariables getFSMVariable
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 13, 2016 - 17:13 (UTC)
- Ebay
-
NOTE: Arma 2 only! In Arma 3 this will return default value:
Warning: the alternative syntax returns undefined when the namespace is an object and that object is null. Example:
Errors because _test is undefined. Tested in Arma 2: Operation Arrowhead 1.63.131129 - Posted on August 31, 2017 - 03:29 (UTC)
- AgentRev
-
You can do typechecking using param:
and params:
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables
- Command Group: Namespaces
- Command Group: Multiplayer