Difference between revisions of "getVariable"
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Armed[ _]Assault(\|.*)]]" to "{{GameCategory|arma1|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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− | {{ | + | {{RV|type=command |
− | |||
− | | arma1 | | + | |game1= arma1 |
+ | |version1= 1.00 | ||
− | |1.00 | + | |game2= arma2 |
+ | |version2= 1.00 | ||
− | | | + | |game3= arma2oa |
+ | |version3= 1.50 | ||
− | | | + | |game4= tkoh |
+ | |version4= 1.00 | ||
− | | | + | |game5= arma3 |
− | + | |version5= 0.50 | |
− | | Returns the value of variable in the variable space assigned to various data types. | + | |arg= global |
+ | |||
+ | |gr1= Variables | ||
+ | |gr2= Namespaces | ||
+ | |gr3= Multiplayer | ||
+ | |||
+ | |descr= Returns the value of variable in the variable space assigned to various data types. | ||
All available data types combinations: | All available data types combinations: | ||
− | {{{!}} class | + | {{{!}} class="wikitable" |
− | ! Primary syntax ([[String]]) | + | !colspan="2"{{!}}Primary syntax ([[String]]) !! colspan="2"{{!}}Alternative syntax ([[Array]]) |
− | ! Alternative syntax ([[Array]]) | ||
{{!}}- | {{!}}- | ||
− | {{!}} | + | {{!}}'''Code''' |
− | + | {{!}}'''Since''' | |
− | + | {{!}}'''Code''' | |
− | + | {{!}}'''Since''' | |
− | + | {{!}}- | |
− | + | {{!}} [[Namespace]] getVariable [[String]] {{!}}{{!}} - {{!}}{{!}} [[Namespace]] getVariable [[Array]] {{!}}{{!}} {{arma2oa}} v1.60 | |
− | + | {{!}}- | |
− | + | {{!}} [[Object]] getVariable [[String]] {{!}}{{!}} - {{!}}{{!}} [[Object]] getVariable [[Array]] {{!}}{{!}} - | |
− | + | {{!}}- | |
− | {{!}} | + | {{!}} [[Group]] getVariable [[String]] {{!}}{{!}} - {{!}}{{!}} [[Group]] getVariable [[Array]] {{!}}{{!}} - |
− | + | {{!}}- | |
− | + | {{!}} [[Team Member]] getVariable [[String]] {{!}}{{!}} - {{!}}{{!}} [[Team Member]] getVariable [[Array]] {{!}}{{!}} - | |
− | + | {{!}}- | |
− | + | {{!}} [[Task]] getVariable [[String]] {{!}}{{!}} - {{!}}{{!}} [[Task]] getVariable [[Array]] {{!}}{{!}} {{arma3}} v1.68 | |
− | + | {{!}}- | |
− | + | {{!}} [[Location]] getVariable [[String]] {{!}}{{!}} - {{!}}{{!}} [[Location]] getVariable [[Array]] {{!}}{{!}} {{arma3}} v1.68 | |
− | + | {{!}}- | |
− | + | {{!}} [[Control]] getVariable [[String]] {{!}}{{!}} - {{!}}{{!}} [[Control]] getVariable [[Array]] {{!}}{{!}} {{arma3}} v1.56 | |
+ | {{!}}- | ||
+ | {{!}} [[Display]] getVariable [[String]] {{!}}{{!}} {{arma3}} v1.56 {{!}}{{!}} [[Display]] getVariable [[Array]] {{!}}{{!}} {{arma3}} v1.56 | ||
{{!}}} | {{!}}} | ||
− | {{ | + | {{Feature|important|When variable is [[setVariable|set]] on a [[Task]], it is not actually set on the task itself, but on the FSM attached to the task.<br> |
If there is no FSM, [[getVariable]] will not work.}} | If there is no FSM, [[getVariable]] will not work.}} | ||
− | {{Feature|arma3 | In the case of Alt Syntax usage in {{arma3}}, ''defaultValue'' will be returned if: | + | {{Feature| arma3 | In the case of Alt Syntax usage in {{arma3}}, ''defaultValue'' will be returned if: |
* Requested variable is either undefined or [[nil]] | * Requested variable is either undefined or [[nil]] | ||
− | * Variable namespace is null ([[objNull]], [[grpNull]], etc.)}} | + | * Variable namespace is null ([[objNull]], [[grpNull]], etc.)}} |
− | |||
− | | varspace [[getVariable]] name | + | |s1= varspace [[getVariable]] name |
− | |p1= varspace: [[Namespace]], [[Object]], [[Display]], [[Control]], [[Group]], [[Location]], [[Task]], [[Team Member]], [[Display]], [[Control]] | + | |p1= varspace: [[Namespace]], [[Object]], [[Display]], [[Control]], [[Group]], [[Location]], [[Task]], [[Team Member]], [[Display]], [[Control]] |
− | |p2= name: [[String]] - variable name | + | |p2= name: [[String]] - variable name in given namespace |
− | | [[Anything]] or [[Nothing]] if the variable doesn't exist | + | |r1= [[Anything]] or [[Nothing]] if the variable doesn't exist |
− | |||
− | |s2= varspace [[getVariable]] [name, defaultValue] | + | |s2= varspace [[getVariable]] [name, defaultValue] |
− | |p21= varspace: [[Namespace]], [[Object]], [[Display]], [[Control]], [[Group]], [[Location]], [[Task]], [[Team Member]], [[Display]], [[Control]] | + | |p21= varspace: [[Namespace]], [[Object]], [[Display]], [[Control]], [[Group]], [[Location]], [[Task]], [[Team Member]], [[Display]], [[Control]] |
− | |p22= name: [[String]] - | + | |p22= name: [[String]] - variable name in given namespace |
− | |p23= defaultValue: [[Anything]] - | + | |p23= defaultValue: [[Anything]] - value to return if variable doesn't exist {{Feature|warning|A dynamic ''defaultValue'' e.g <sqf inline>random 500</sqf> will always be executed, even if the variable is defined.}} |
− | |r2= [[Anything]] - current value of the variable or ''defaultValue'' if the variable doesn't exist. | + | |r2= [[Anything]] - current value of the variable or ''defaultValue'' if the variable doesn't exist. |
− | |||
− | |x1= < | + | |x1= <sqf>private _variable = myTruck getVariable "myVariable"; // returns nil if "myVariable" is not set</sqf> |
− | |x2= < | + | |x2= <sqf>private _variable = myTruck getVariable ["myVariable", 50]; // returns 50 if "myVariable" is not set</sqf> |
− | |x3= | + | |x3= <sqf> |
− | < | + | for "_i" from 0 to 5 do |
− | _car = | + | { |
− | _car | + | _car = missionNamespace getVariable ("car" + str _i); |
− | }; | + | _car setDamage 0; |
− | + | }; // Set damage of car0..car5 to 0 | |
− | + | </sqf> | |
− | |||
− | | | + | |x4= <sqf> |
− | < | + | myMissionVar = 2015; |
− | + | missionNamespace getVariable "myMissionVar"; // returns 2015 | |
+ | </sqf> | ||
− | | | + | |x5= Get current value of a variable and if it is undefined, define it and get the defined value: |
− | + | <sqf> | |
+ | private _var = missionNamespace getVariable "varName"; | ||
+ | if (isNil "_var") then | ||
{ | { | ||
− | + | missionNamespace setVariable ["varName", 123]; | |
_var = 123; | _var = 123; | ||
}; | }; | ||
− | + | // _var here will contain current value of the variable varName | |
− | + | </sqf> | |
− | | [[setVariable]] | + | |seealso= [[setVariable]] [[allVariables]] [[getFSMVariable]] |
}} | }} | ||
− | + | {{Note | |
− | + | |user= Ebay | |
− | + | |timestamp= 20160813171300 | |
− | + | |text= '''NOTE: {{arma2}} only! In {{arma3}} this will return default value:''' | |
− | + | Warning: the alternative syntax returns undefined when the namespace is an object and that object is null. Example:<br> | |
− | + | <sqf>_test = objNull getVariable ["test", "0"]; | |
− | + | systemChat _test;</sqf> | |
− | '''NOTE: {{arma2}} | + | Errors because _test is undefined. Tested in {{arma2oa}} 1.63.131129 |
− | Warning: the alternative syntax returns undefined when the | + | }} |
− | < | ||
− | |||
− | Errors because _test is undefined. Tested in | ||
− | |||
− | + | {{Note | |
− | + | |user= AgentRev | |
− | + | |timestamp= 20170831032900 | |
− | You can do typechecking using [[param]]: | + | |text= You can do typechecking using [[param]]: |
− | < | + | <sqf>private _myVar = [player getVariable "myVar"] param [0, "", [""]];</sqf> |
and [[params]]: | and [[params]]: | ||
− | < | + | <sqf>[player getVariable "myVar"] params [["_myVar", "", [""]]];</sqf> |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− |
Latest revision as of 02:34, 19 July 2022
Description
- Description:
- Returns the value of variable in the variable space assigned to various data types.
All available data types combinations:
Primary syntax (String) Alternative syntax (Array) Code Since Code Since Namespace getVariable String - Namespace getVariable Array Arma 2: Operation Arrowhead v1.60 Object getVariable String - Object getVariable Array - Group getVariable String - Group getVariable Array - Team Member getVariable String - Team Member getVariable Array - Task getVariable String - Task getVariable Array Arma 3 v1.68 Location getVariable String - Location getVariable Array Arma 3 v1.68 Control getVariable String - Control getVariable Array Arma 3 v1.56 Display getVariable String Arma 3 v1.56 Display getVariable Array Arma 3 v1.56 - Groups:
- VariablesNamespacesMultiplayer
Syntax
- Syntax:
- varspace getVariable name
- Parameters:
- varspace: Namespace, Object, Display, Control, Group, Location, Task, Team Member, Display, Control
- name: String - variable name in given namespace
- Return Value:
- Anything or Nothing if the variable doesn't exist
Alternative Syntax
- Syntax:
- varspace getVariable [name, defaultValue]
- Parameters:
- varspace: Namespace, Object, Display, Control, Group, Location, Task, Team Member, Display, Control
- name: String - variable name in given namespace
- defaultValue: Anything - value to return if variable doesn't exist
- Return Value:
- Anything - current value of the variable or defaultValue if the variable doesn't exist.
Examples
- Example 1:
- Example 2:
- private _variable = myTruck getVariable ["myVariable", 50]; // returns 50 if "myVariable" is not set
- Example 3:
- for "_i" from 0 to 5 do { _car = missionNamespace getVariable ("car" + str _i); _car setDamage 0; }; // Set damage of car0..car5 to 0
- Example 4:
- Example 5:
- Get current value of a variable and if it is undefined, define it and get the defined value:
private _var = missionNamespace getVariable "varName"; if (isNil "_var") then { missionNamespace setVariable ["varName", 123]; _var = 123; }; // _var here will contain current value of the variable varName
Additional Information
- See also:
- setVariable allVariables getFSMVariable
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 13, 2016 - 17:13 (UTC)
-
NOTE: Arma 2 only! In Arma 3 this will return default value:
Warning: the alternative syntax returns undefined when the namespace is an object and that object is null. Example:
Errors because _test is undefined. Tested in Arma 2: Operation Arrowhead 1.63.131129
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables
- Command Group: Namespaces
- Command Group: Multiplayer