Difference between revisions of "getVariable"

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(Added all available data types combinations)
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All available data types combinations:
 
All available data types combinations:
 
* [[Namespace]] getVariable [[String]]
 
* [[Namespace]] getVariable [[String]]
* [[Namespace]] getVariable [[Array]]
+
* [[Namespace]] getVariable [[Array]] (since 1.60)
 
* [[Control]] getVariable [[String]]
 
* [[Control]] getVariable [[String]]
 
* [[Object]] getVariable [[String]]
 
* [[Object]] getVariable [[String]]

Revision as of 09:05, 26 June 2011

Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Return the value of variable in the variable space of given object or location. All available data types combinations:

Syntax

Syntax:
object getVariable name
Parameters:
object: Object or Location
name: String - Variable name that was defined in setVariable (Case sensitive)
Return Value:
Any Value
Returns Nothing if the variable doesn't exist.
Returns Anything if the object is undefined.

Alternative Syntax

Syntax:
object getVariable [name, defaultValue]
Parameters:
object: Object or Location
name: String - Variable name that was defined in setVariable (Case sensitive)
defaultValue: Any Value - Value to return if variable doesn't exist
Return Value:
Any Value
Returns defaultValue if the variable doesn't exist.
Returns Anything if the object is undefined.

Examples

Example 1:
_aVariable = _myTruck getVariable "myVariable";

Additional Information

Multiplayer:
-
See also:
setVariablegetVariable (VBS2)

Notes

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Notes

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