Difference between revisions of "getVariable"

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|x4= <code>myMissionVar = 2015;
 
|x4= <code>myMissionVar = 2015;
[[missionNamespace]] [[getvariable]] "myMissionVar";//Returns 2015</code>|= Example 4
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[[missionNamespace]] [[getVariable]] "myMissionVar";//Returns 2015</code>|= Example 4
 
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Revision as of 16:08, 9 January 2015

Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Return the value of variable in the variable space of given object or location.

All available data types combinations:

Syntax

Syntax:
object getVariable name
Parameters:
object: Control, Group, Location, Namespace, Object, Task or Team Member
name: String - Variable name that was defined in setVariable (Case sensitive)
Return Value:
Any Value
Returns Nothing if the variable doesn't exist.
Returns Anything if the object is undefined.

Alternative Syntax

Syntax:
object getVariable [name, defaultValue]
Parameters:
object: Group, Namespace, Object or Team Member
name: String - Variable name that was defined in setVariable (Case sensitive)
defaultValue: Any Value - Value to return if variable doesn't exist
Return Value:
Any Value
Returns defaultValue if the variable doesn't exist.
Returns Anything if the object is undefined.

Examples

Example 1:
_thePublicVariable = _myTruck getVariable "myPublicVariable";
Example 2:
_aLocalVariable = _myTruck getVariable ["myLocalVariable", ["Not set", _var]] select 1;
Example 3:
for "_i" from 0 to 5 do { _car = missionNamespace getVariable ("car" + str _i); _car setDamage 0; }; Sets damage of car0, car1, ..., car5 to 0.
Example 4:
myMissionVar = 2015; missionNamespace getVariable "myMissionVar";//Returns 2015

Additional Information

Multiplayer:
-
See also:
setVariable

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
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Notes

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