Difference between revisions of "getVariable"

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Returns [[Nothing]] if the variable doesn't exists.<br>
 
Returns [[Nothing]] if the variable doesn't exists.<br>
Returns [[Anything]] if the object is undefined.
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Returns [[Anything]] if the object is undefined.<br>
 
There is a third parameter of type Boolean that when set to True makes the variable global. If a variable was set on a playable unit, even with and AI disabled the variable will be present when a JIP player controls the same unit.
 
There is a third parameter of type Boolean that when set to True makes the variable global. If a variable was set on a playable unit, even with and AI disabled the variable will be present when a JIP player controls the same unit.
 
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Revision as of 02:49, 19 July 2009

Introduced with Armed Assault version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Return the value of variable in the variable space of given object or location.

Syntax

Syntax:
object getVariable name
Parameters:
object: Object or Location
name: String - Variable name that was defined in setVariable (Case sensitive)
Return Value:
Any Value

Examples

Example 1:
_aVariable = _myTruck getVariable "myVariable";

Additional Information

See also:
setVariablegetVariable (VBS2)
Groups:
Uncategorised

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Returns Nothing if the variable doesn't exists.
Returns Anything if the object is undefined.
There is a third parameter of type Boolean that when set to True makes the variable global. If a variable was set on a playable unit, even with and AI disabled the variable will be present when a JIP player controls the same unit.

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