Difference between revisions of "getVariable"

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Returns [[Nothing]] if the variable doesn't exists.<br>
 
Returns [[Nothing]] if the variable doesn't exists.<br>
 
Returns [[Anything]] if the object is undefined.<br>
 
Returns [[Anything]] if the object is undefined.<br>
There is a third parameter of type Boolean that when set to True makes the variable global. If a variable was set on a playable unit, even with and AI disabled the variable will be present when a JIP player controls the same unit.
+
There is a third parameter of type Boolean that when set to True makes the variable global. If a variable was set on a playable unit, even with AI disabled the variable will be present when a JIP player controls the same unit.
 
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Revision as of 01:49, 19 July 2009

Introduced with Armed Assault version1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Return the value of variable in the variable space of given object or location.

Syntax

Syntax:
object getVariable name
Parameters:
object: Object or Location
name: String - Variable name that was defined in setVariable (Case sensitive)
Return Value:
Any Value

Examples

Example 1:
_aVariable = _myTruck getVariable "myVariable";

Additional Information

Multiplayer:
-
See also:
setVariablegetVariable (VBS2)

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Returns Nothing if the variable doesn't exists.
Returns Anything if the object is undefined.
There is a third parameter of type Boolean that when set to True makes the variable global. If a variable was set on a playable unit, even with AI disabled the variable will be present when a JIP player controls the same unit.

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