getVariable

From Bohemia Interactive Community
Revision as of 11:57, 13 May 2022 by Lou Montana (talk | contribs) (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>")
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Hover & click on the images for description

Description

Description:
Returns the value of variable in the variable space assigned to various data types. All available data types combinations:
Primary syntax (String) Alternative syntax (Array)
Code Since Code Since
Namespace getVariable String - Namespace getVariable Array Arma 2: Operation Arrowhead v1.60
Object getVariable String - Object getVariable Array -
Group getVariable String - Group getVariable Array -
Team Member getVariable String - Team Member getVariable Array -
Task getVariable String - Task getVariable Array Arma 3 v1.68
Location getVariable String - Location getVariable Array Arma 3 v1.68
Control getVariable String - Control getVariable Array Arma 3 v1.56
Display getVariable String Arma 3 v1.56 Display getVariable Array Arma 3 v1.56
When variable is set on a Task, it is not actually set on the task itself, but on the FSM attached to the task.
If there is no FSM, getVariable will not work.
Arma 3
In the case of Alt Syntax usage in Arma 3, defaultValue will be returned if:
  • Requested variable is either undefined or nil
  • Variable namespace is null (objNull, grpNull, etc.)
Groups:
VariablesNamespacesMultiplayer

Syntax

Syntax:
varspace getVariable name
Parameters:
varspace: Namespace, Object, Display, Control, Group, Location, Task, Team Member, Display, Control
name: String - Variable name in given namespace
Return Value:
Anything or Nothing if the variable doesn't exist

Alternative Syntax

Syntax:
varspace getVariable [name, defaultValue]
Parameters:
varspace: Namespace, Object, Display, Control, Group, Location, Task, Team Member, Display, Control
name: String - Variable name in given namespace
defaultValue: Anything - Value to return if variable doesn't exist
A dynamic defaultValue e.g. random 500 will always be executed, even if the variable is defined.
Return Value:
Anything - Current value of the variable or defaultValue if the variable doesn't exist.

Examples

Example 1:
private _variable = myTruck getVariable "myVariable"; // returns nil if "myVariable" is not set
Example 2:
private _variable = myTruck getVariable ["myVariable", 50]; // returns 50 if "myVariable" is not set
Example 3:
for "_i" from 0 to 5 do { _car = missionNamespace getVariable ("car" + str _i); _car setDamage 0; };// Set damage of car0..car5 to 0
Example 4:
myMissionVar = 2015; missionNamespace getVariable "myMissionVar"; // Returns 2015
Example 5:
Get current value of a variable and if it is undefined, define it and get the defined value: private _var = missionNamespace getVariable "varName"; if (isNil "_var") then { missionNamespace setVariable ["varName", 123]; _var = 123; }; // _var here will contain current value of the variable varName

Additional Information

See also:
setVariable allVariables getFSMVariable

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 13, 2016 - 17:13 (UTC)
Ebay
NOTE: Arma 2 only! In Arma 3 this will return default value: Warning: the alternative syntax returns undefined when the namespace is an object and that object is null. Example:
_test = objNull getVariable ["test", "0"]; systemChat _test; Errors because _test is undefined. Tested in Arma 2: Operation Arrowhead 1.63.131129
Posted on August 31, 2017 - 03:29 (UTC)
AgentRev
You can do typechecking using param:
private _myVar = [player getVariable "myVar"] param [0, "", [""]];
and params: [player getVariable "myVar"] params [["_myVar", "", [""]]];