getVariable

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Revision as of 22:42, 17 May 2015 by Waffle SS. (talk | contribs)
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Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Return the value of variable in the variable space of given object or location.

All available data types combinations:

Syntax

Syntax:
object getVariable name
Parameters:
object: Control, Group, Location, Namespace, Object, Task or Team Member
name: String - Variable name that was defined in setVariable (Case sensitive)
Return Value:
Any Value
Returns Nothing if the variable doesn't exist.
Returns Anything if the object is undefined.

Alternative Syntax

Syntax:
object getVariable [name, defaultValue]
Parameters:
object: Group, Namespace, Object or Team Member
name: String - Variable name that was defined in setVariable (Case sensitive)
defaultValue: Any Value - Value to return if variable doesn't exist
Return Value:
Any Value
Returns defaultValue if the variable doesn't exist.
Returns Anything if the object is undefined.

Examples

Example 1:
_thePublicVariable = _myTruck getVariable "myPublicVariable";
Example 2:
_aLocalVariable = _myTruck getVariable ["myLocalVariable", ["Not set", _var]] select 1;
Example 3:
for "_i" from 0 to 5 do { _car = missionNamespace getVariable ("car" + str _i); _car setDamage 0; }; Sets damage of car0, car1, ..., car5 to 0.
Example 4:
myMissionVar = 2015; missionNamespace getVariable "myMissionVar";//Returns 2015

Additional Information

Multiplayer:
-
See also:
setVariableallVariables

Notes

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Notes

Bottom Section

Posted on May 17, 2015 - 20:42 (UTC)
Waffle SS.
defaultValue is processed even if the default isn't used. player getVariable ["yolo",call {hint "!"; true}]; The hint will always print, even if the "yolo" variable exists.