getVariable

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Revision as of 15:15, 27 November 2015 by Killzone Kid (talk | contribs) (support for control and display)
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Introduced with Armed Assault version1.00
  Arguments of this scripting command don't have to be local to the client the command is executed on

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Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Return the value of variable in the variable space of given object or location.

All available data types combinations:

Syntax

Syntax:
varspace getVariable name
Parameters:
varspace: Namespace, Object, Display, Control, Group, Location, Task or Team Member
name: String - Variable name that was defined in setVariable (Case sensitive)
Return Value:
Anything or Nothing if the variable doesn't exist

Alternative Syntax

Syntax:
varspace getVariable [name, defaultValue]
Parameters:
varspace: [Namespace]], Object, Display, Control, Group, Location, Task or Team Member
name: String - Variable name that was defined in setVariable (Case sensitive)
defaultValue: Anything - Value to return if variable doesn't exist
Return Value:
Anything or defaultValue if the variable doesn't exist

Examples

Example 1:
_thePublicVariable = _myTruck getVariable "myPublicVariable";
Example 2:
_aLocalVariable = _myTruck getVariable ["myLocalVariable", ["Not set", _var]] select 1;
Example 3:
for "_i" from 0 to 5 do { _car = missionNamespace getVariable ("car" + str _i); _car setDamage 0; }; Sets damage of car0, car1, ..., car5 to 0.
Example 4:
myMissionVar = 2015; missionNamespace getVariable "myMissionVar";//Returns 2015

Additional Information

Multiplayer:
-
See also:
setVariableallVariables

Notes

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Notes

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