getWPPos: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
m (Some wiki formatting)
(11 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Command
{{RV|type=command


| ofp
|game1= ofp
|version1= 1.21


|1.21
|game2= ofpe
|version2= 1.00
 
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50


|arg= global
|arg= global
Line 9: Line 26:
|gr1= Waypoints
|gr1= Waypoints


| Returns the position of a selected waypoint of a given group. Waypoints include only those which were placed in the mission editor.
|descr= Returns the position of a selected waypoint of a given group. Waypoints include only those which were placed in the mission editor.


| '''getWPPos''' [group, index]
|s1= [[getWPPos]] [group, index]


|p1= [group, index]: [[Array]]
|p1= group: [[Group]] - the group/unit, of which you want to select a waypoint


|p2= group: [[Group]] - the group/unit, of which you want to select a waypoint
|p2= index: [[Number]] - 0 equals the starting position of the group.<br>
The number used in this and other waypoint commands is ''one more'' than the one displayed in the waypoint window in the editor. (i.e. if the editor labeled a WP <tt>"0:MOVE"</tt> the you would have to use <tt>getWPPos [grp,1]</tt> to access this particular WP)


|p3= index: [[Number]] - 0 equals the starting position of the group.<br>
|r1= [[Array]] - format [[Position3D]]. The returned position equals [0,0,0] if the selected waypoint doesn't exist.
The number used in this and other waypoint commands is ''one more'' than the one displayed in the waypoint window in the editor. (i.e. if the editor labeled a WP <tt>"0:MOVE"</tt> the you would have to use <tt>getWPPos [grp,1]</tt> to access this particular WP)


| [[Array]] - format [[Position3D]].
|x1= <code>[_group1,1] [[setWPPos]] [200,600,0];
The returned position equals [0,0,0], if the selected waypoint doesn't exist.
_pos = [[getWPPos]] [_group1,1];</code>
 
|x1= <code>[_group1,1] [[setWPPos]] [200,600,0];<br>_pos <nowiki>=</nowiki> [[getWPPos]] [_group1,1];</code>


returns [200,600,0]
returns [200,600,0]


| [[setWPPos]]
|seealso= [[setWPPos]]
 
}}
}}
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|GETWPPOS]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|GETWPPOS]]
[[Category:Scripting Commands OFP 1.46|GETWPPOS]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 05:06, 13 June 2021

Hover & click on the images for description

Description

Description:
Returns the position of a selected waypoint of a given group. Waypoints include only those which were placed in the mission editor.
Groups:
Waypoints

Syntax

Syntax:
getWPPos [group, index]
Parameters:
group: Group - the group/unit, of which you want to select a waypoint
index: Number - 0 equals the starting position of the group.
The number used in this and other waypoint commands is one more than the one displayed in the waypoint window in the editor. (i.e. if the editor labeled a WP "0:MOVE" the you would have to use getWPPos [grp,1] to access this particular WP)
Return Value:
Array - format Position3D. The returned position equals [0,0,0] if the selected waypoint doesn't exist.

Examples

Example 1:
[_group1,1] setWPPos [200,600,0]; _pos = getWPPos [_group1,1]; returns [200,600,0]

Additional Information

See also:
setWPPos

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note