globalRadio: Difference between revisions

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|1.00|= Game version
|1.00|= Game version


|arg= global |= Arguments in MP
|arg= global |Multiplayer Arguments=


|eff= local |= Effects in MP
|eff= local |Multiplayer Effects=
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| Make a unit send a message over the global radio channel. The message is defined in the description.ext of the mission and may contain text and sound. |= Description
| Sends the audio message to the global radio channel. The message is defined in CfgRadio in the [[description.ext]] file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see [[remoteExec]]).
<br><br>Note:  When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play. |DESCRIPTION=
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| unit '''globalRadio''' message |= Syntax
| unit '''globalRadio''' radioName |SYNTAX=


|p1= unit: [[Object]] |= Parameter 1
|p1= unit: [[Object]] - unit to transmit |PARAMETER1=  


|p2= message: [[String]] - the name of the message class in the description.ext |= Parameter 2
|p2= radioName: [[String]] - class name from CfgRadio |PARAMETER2=  


| [[Nothing]] |= Return value
|p3= |PARAMETER3=
 
| [[Nothing]] |RETURNVALUE=  
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|x1= <pre>soldierOne globalRadio "messageOne"</pre> |= Example 1
|x1= <code>_soldierOne [[globalRadio]] "messageOne";</code> |EXAMPLE1=
|x2= <code>[[player]] [[globalRadio]] [[configName]] [[selectRandom]] ("true" [[configClasses]] ([[configFile]] >> "CfgRadio"));</code> |EXAMPLE2=
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| [[sideRadio]], [[groupRadio]], [[vehicleRadio]] |= See also
| [[sideRadio]], [[groupRadio]], [[customRadio]], [[vehicleRadio]], [[globalChat]], [[directSay]], [[commandRadio]] |SEEALSO=


}}
}}
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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|GLOBALRADIO]]
[[Category:Scripting Commands|GLOBALRADIO]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|GLOBALRADIO]]
[[Category:Scripting Commands OFP 1.96|GLOBALRADIO]]
[[Category:Scripting Commands OFP 1.46|GLOBALRADIO]]
[[Category:Scripting Commands OFP 1.46|GLOBALRADIO]]
[[Category:Scripting Commands ArmA|GLOBALRADIO]]
[[Category:Scripting Commands ArmA|GLOBALRADIO]]
[[Category:Command_Group:_Interaction|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Radio_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on December 3, 2016 - 21:33 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">
To transmit user custom sounds (see [[Multiplayer_Custom_Sounds_Tutorial]]), prefix the full filename including file extension with #. For example if there is a custom user sound file called <tt>MySound.ogg</tt>, to play it on the radio use:
<code>[[player]] [[globalRadio]] "#MySound.ogg";</code>
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 12:09, 5 August 2019

Hover & click on the images for description

Description

Description:
Sends the audio message to the global radio channel. The message is defined in CfgRadio in the description.ext file or config radio protocol. The transmission will play only on the PC where command was executed. If you need the transmission to play on all computers, you have to execute it globally (see remoteExec).

Note: When transmitting unit gets killed, transmission will be interrupted, however when receiving unit gets killed, the transmission continues to play.
Groups:
Uncategorised

Syntax

Syntax:
unit globalRadio radioName
Parameters:
unit: Object - unit to transmit
radioName: String - class name from CfgRadio
Return Value:
Nothing

Examples

Example 1:
_soldierOne globalRadio "messageOne";
Example 2:
player globalRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));

Additional Information

See also:
sideRadiogroupRadiocustomRadiovehicleRadioglobalChatdirectSaycommandRadio

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on December 3, 2016 - 21:33 (UTC)
Killzone Kid
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use: player globalRadio "#MySound.ogg";