hasWeapon: Difference between revisions

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[[Category:Scripting Commands|HASWEAPON]]
{{Command|Comments=
[[Category:Scripting Commands OFP 1.97|HASWEAPON]]
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[[Category:Scripting Commands OFP 1.46|HASWEAPON]]
 
[[Category:Scripting Commands ArmA|HASWEAPON]]
| ofp |Game name=
 
|1.00|Game version=


|arg= global |Multiplayer Arguments=
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<h2 style="color:#000066">'''''unit'' hasWeapon ''weaponName'''''</h2>
| Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted. |DESCRIPTION=
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| unitName '''hasWeapon''' weaponName |SYNTAX=


'''Operand types:'''
|p1= unitName: [[Object]] |PARAMETER1=


'''unit:''' [[Object]]
|p2= weaponName: [[String]] - the name of the weapon to check for. |PARAMETER2=


'''weaponName:''' [[String]]
| [[Boolean]]
Returns true if the unit has the weapon, false if not. |RETURNVALUE=
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|x1= <code>[[if]] !([[player]] [[hasWeapon]] "arifle_MX_ACO_pointer_F") [[then]] { [[player]] [[addWeapon]] "arifle_MX_ACO_pointer_F" };</code> |EXAMPLE1=
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'''Type of returned value:'''
| [[weapons]] |SEEALSO=


[[Boolean]]
}}


'''Description:'''
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->


Check if unit has given weapon.
<dd class="notedate">Posted on September 11, 2014 - 10:49 (EST)
<dt class="note">'''[[User:Benargee|Benargee]]'''
<dd class="note">
This command doesn't work for Items in Arma 3, use this instead.
<code>"[[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]" [[in]] [[Scripting_Grammar#Parenthesis_.28.29|(]][[items]] [[player]] [[valuea_plus_valueb|+]] [[assignedItems]] [[player]][[Scripting_Grammar#Parenthesis_.28.29|)]]<br/>'''OR'''<br/>'[[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]' [[in]] [[Scripting_Grammar#Parenthesis_.28.29|(]][[items]] [[player]] [[valuea_plus_valueb|+]] [[assignedItems]] [[player]][[Scripting_Grammar#Parenthesis_.28.29|)]] </code>
Returns [[true]] if unit has gps in inventory, assigned or not.




'''Example:'''
<!-- Note Section END -->
</dl>


? ([[player]] '''hasWeapon''' "M16") : [[goto]] "ready"
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|HASWEAPON]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|HASWEAPON]]
[[Category:Scripting Commands OFP 1.46|HASWEAPON]]
[[Category:Scripting Commands ArmA|HASWEAPON]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]

Revision as of 22:06, 31 August 2019

Hover & click on the images for description

Description

Description:
Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted.
Groups:
Uncategorised

Syntax

Syntax:
unitName hasWeapon weaponName
Parameters:
unitName: Object
weaponName: String - the name of the weapon to check for.
Return Value:
Boolean - Returns true if the unit has the weapon, false if not.

Examples

Example 1:
if !(player hasWeapon "arifle_MX_ACO_pointer_F") then { player addWeapon "arifle_MX_ACO_pointer_F" };

Additional Information

See also:
weapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on September 11, 2014 - 10:49 (EST)
Benargee
This command doesn't work for Items in Arma 3, use this instead. "ItemGPS" in (items player + assignedItems player)
OR
'ItemGPS' in (items player + assignedItems player)
Returns true if unit has gps in inventory, assigned or not.

Bottom Section