hasWeapon: Difference between revisions

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{{Command|= Comments
{{Command|Comments=
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| ofp |= Game name
| ofp |Game name=


|1.00|= Game version
|1.00|Game version=


|arg= global |= Arguments in MP
|arg= global |Multiplayer Arguments=
 
|gr1= Weapons |GROUP1=
 
|gr2= Unit Inventory |GROUP2=
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| Checks if a unit has the given weapon. |= Description
| Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted. |DESCRIPTION=
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| unit '''hasWeapon''' weapon |= Syntax
| unitName '''hasWeapon''' weaponName |SYNTAX=


|p1= unit: [[Object]] |= Parameter 1
|p1= unitName: [[Object]] |PARAMETER1=


|p2= weapon: [[String]] - the name of the weapon to check for. |= Parameter 2
|p2= weaponName: [[String]] - the name of the weapon to check for. |PARAMETER2=


| [[Boolean]] -   
| [[Boolean]] -   
Returns true if the unit has the weapon, false if not. |= Return value
Returns true if the unit has the weapon, false if not. |RETURNVALUE=
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|x1= <code>?!([[player]] '''hasWeapon''' "M16") : [[player]] [[addWeapon]] "M16"</code> |= Example 1
|x1= <code>[[if]] !([[player]] [[hasWeapon]] "arifle_MX_ACO_pointer_F") [[then]] { [[player]] [[addWeapon]] "arifle_MX_ACO_pointer_F" };</code> |EXAMPLE1=
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| [[weapons]] |= See also
| [[weapons]] |SEEALSO=


}}
}}
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<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on September 11, 2014 - 10:49 (EST)
<dt class="note">[[User:Benargee|Benargee]]
<dd class="note">
This command doesn't work for Items in Arma 3, use this instead.
<code>"[[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]" [[in]] [[Scripting_Grammar#Parenthesis_.28.29|(]][[items]] [[player]] [[valuea_plus_valueb|+]] [[assignedItems]] [[player]][[Scripting_Grammar#Parenthesis_.28.29|)]]<br>'''OR'''<br>'[[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]' [[in]] [[Scripting_Grammar#Parenthesis_.28.29|(]][[items]] [[player]] [[valuea_plus_valueb|+]] [[assignedItems]] [[player]][[Scripting_Grammar#Parenthesis_.28.29|)]] </code>
Returns [[true]] if unit has gps in inventory, assigned or not.


<!-- Note Section END -->
<!-- Note Section END -->
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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|HASWEAPON]]
[[Category:Scripting Commands|HASWEAPON]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|HASWEAPON]]
[[Category:Scripting Commands OFP 1.96|HASWEAPON]]
[[Category:Scripting Commands OFP 1.46|HASWEAPON]]
[[Category:Scripting Commands OFP 1.46|HASWEAPON]]
[[Category:Scripting Commands ArmA|HASWEAPON]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 03:00, 10 January 2021

Hover & click on the images for description

Description

Description:
Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted.
Groups:
WeaponsUnit Inventory

Syntax

Syntax:
unitName hasWeapon weaponName
Parameters:
unitName: Object
weaponName: String - the name of the weapon to check for.
Return Value:
Boolean - Returns true if the unit has the weapon, false if not.

Examples

Example 1:
if !(player hasWeapon "arifle_MX_ACO_pointer_F") then { player addWeapon "arifle_MX_ACO_pointer_F" };

Additional Information

See also:
weapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on September 11, 2014 - 10:49 (EST)
Benargee
This command doesn't work for Items in Arma 3, use this instead. "ItemGPS" in (items player + assignedItems player)
OR
'ItemGPS' in (items player + assignedItems player)
Returns true if unit has gps in inventory, assigned or not.

Bottom Section