Difference between revisions of "hasWeapon"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<!-- Note Section [A-Z]+ --> " to "")
m (Text replacement - " " to " ")
Line 21: Line 21:
 
| [[Boolean]] -   
 
| [[Boolean]] -   
 
Returns true if the unit has the weapon, false if not.
 
Returns true if the unit has the weapon, false if not.
 
+
 
 
|x1= <code>[[if]] !([[player]] [[hasWeapon]] "arifle_MX_ACO_pointer_F") [[then]] { [[player]] [[addWeapon]] "arifle_MX_ACO_pointer_F" };</code>
 
|x1= <code>[[if]] !([[player]] [[hasWeapon]] "arifle_MX_ACO_pointer_F") [[then]] { [[player]] [[addWeapon]] "arifle_MX_ACO_pointer_F" };</code>
  

Revision as of 21:03, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
WeaponsUnit Inventory

Syntax

Syntax:
Syntax needed
Parameters:
unitName: Object
weaponName: String - the name of the weapon to check for.
Return Value:
Return value needed

Examples

Example 1:
if !(player hasWeapon "arifle_MX_ACO_pointer_F") then { player addWeapon "arifle_MX_ACO_pointer_F" };

Additional Information

See also:
weapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 11, 2014 - 10:49 (EST)
Benargee
This command doesn't work for Items in Arma 3, use this instead. "ItemGPS" in (items player + assignedItems player)
OR
'ItemGPS' in (items player + assignedItems player)
Returns true if unit has gps in inventory, assigned or not.