Difference between revisions of "hasWeapon"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Some wiki formatting)
 
(47 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Command|= Comments
+
{{RV|type=command
____________________________________________________________________________________________
 
  
| ofp |= Game name
+
|game1= ofp
 +
|version1= 1.00
  
|1.00|= Game version
+
|game2= ofpe
 +
|version2= 1.00
  
|arg= global |= Arguments in MP
+
|game3= arma1
____________________________________________________________________________________________
+
|version3= 1.00
  
| Checks if a unit has the given weapon. |= Description
+
|game4= arma2
____________________________________________________________________________________________
+
|version4= 1.00
  
| [[Boolean]] <nowiki>=</nowiki> unitName '''hasWeapon''' weaponName |= Syntax
+
|game5= arma2oa
 +
|version5= 1.50
  
|p1= unitName: [[Object]] |= Parameter 1
+
|game6= tkoh
 +
|version6= 1.00
  
|p2= weaponName: [[String]] - the name of the weapon to check for. |= Parameter 2
+
|game7= arma3
 +
|version7= 0.50
  
| [[Boolean]] - 
+
|arg= global
Returns true if the unit has the weapon, false if not. |= Return value
 
____________________________________________________________________________________________
 
 
 
|x1= <code>?!([[player]] '''hasWeapon''' "M16") : [[player]] [[addWeapon]] "M16"</code> |= Example 1
 
____________________________________________________________________________________________
 
  
| [[weapons]] |= See also
+
|gr1= Weapons
  
 +
|gr2= Unit Inventory
 +
 +
|descr= Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted.
 +
 +
|s1= unitName [[hasWeapon]] weaponName
 +
 +
|p1= unitName: [[Object]]
 +
 +
|p2= weaponName: [[String]] - the name of the weapon to check for.
 +
 +
|r1= [[Boolean]] - returns true if the unit has the weapon, false if not.
 +
 +
|x1= <code>[[if]] !([[player]] [[hasWeapon]] "arifle_MX_ACO_pointer_F") [[then]] { [[player]] [[addWeapon]] "arifle_MX_ACO_pointer_F" };</code>
 +
 +
|seealso= [[weapons]]
 
}}
 
}}
  
<h3 style="display:none">Notes</h3>
 
 
<dl class="command_description">
 
<dl class="command_description">
<!-- Note Section BEGIN -->
 
  
<!-- Note Section END -->
+
<dt><dt>
 +
<dd class="notedate">Posted on September 11, 2014 - 10:49 (EST)</dd>
 +
<dt class="note">[[User:Benargee|Benargee]]</dt>
 +
<dd class="note">
 +
This command doesn't work for Items in Arma 3, use this instead.
 +
<code>"[[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]" [[in]] ([[items]] [[player]] [[valuea_plus_valueb|+]] [[assignedItems]] [[player]])</code>
 +
Returns [[true]] if unit has gps in inventory, assigned or not.
 +
</dd>
 +
 
 
</dl>
 
</dl>
 
<h3 style="display:none">Bottom Section</h3>
 
[[Category:Scripting Commands|HASWEAPON]]
 
[[Category:Scripting Commands OFP 1.96|HASWEAPON]]
 
[[Category:Scripting Commands OFP 1.46|HASWEAPON]]
 
[[Category:Scripting Commands ArmA|HASWEAPON]]
 
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
 

Latest revision as of 04:25, 13 June 2021

Hover & click on the images for description

Description

Description:
Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted.
Groups:
WeaponsUnit Inventory

Syntax

Syntax:
unitName hasWeapon weaponName
Parameters:
unitName: Object
weaponName: String - the name of the weapon to check for.
Return Value:
Boolean - returns true if the unit has the weapon, false if not.

Examples

Example 1:
if !(player hasWeapon "arifle_MX_ACO_pointer_F") then { player addWeapon "arifle_MX_ACO_pointer_F" };

Additional Information

See also:
weapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 11, 2014 - 10:49 (EST)
Benargee
This command doesn't work for Items in Arma 3, use this instead. "ItemGPS" in (items player + assignedItems player) Returns true if unit has gps in inventory, assigned or not.