hasWeapon: Difference between revisions

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[[Category:Scripting Commands|HASWEAPON]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.96|HASWEAPON]]
[[Category:Scripting Commands OFP 1.46|HASWEAPON]]
[[Category:Scripting Commands ArmA|HASWEAPON]]


|game1= ofp
|version1= 1.00


<h2 style="color:#000066">'''''unit'' hasWeapon ''weaponName'''''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


'''unit:''' [[Object]]
|game5= arma2oa
|version5= 1.50


'''weaponName:''' [[String]]
|game6= tkoh
|version6= 1.00


'''Type of returned value:'''
|game7= arma3
|version7= 0.50


[[Boolean]]
|arg= global


'''Description:'''
|gr1= Weapons


Check if unit has given weapon.
|gr2= Unit Inventory


|descr= Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted.


'''Example:'''
|s1= unitName [[hasWeapon]] weaponName


? ([[player]] '''hasWeapon''' "M16") : [[goto]] "ready"
|p1= unitName: [[Object]]
 
|p2= weaponName: [[String]] - the name of the weapon to check for.
 
|r1= [[Boolean]] - returns true if the unit has the weapon, false if not.
 
|x1= <code>[[if]] !([[player]] [[hasWeapon]] "arifle_MX_ACO_pointer_F") [[then]] { [[player]] [[addWeapon]] "arifle_MX_ACO_pointer_F" };</code>
 
|seealso= [[weapons]]
}}
 
<dl class="command_description">
 
<dt><dt>
<dd class="notedate">Posted on September 11, 2014 - 10:49 (EST)</dd>
<dt class="note">[[User:Benargee|Benargee]]</dt>
<dd class="note">
This command doesn't work for Items in Arma 3, use this instead.
<code>"[[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]" [[in]] ([[items]] [[player]] [[valuea_plus_valueb|+]] [[assignedItems]] [[player]])</code>
Returns [[true]] if unit has gps in inventory, assigned or not.
</dd>
 
</dl>

Revision as of 04:25, 13 June 2021

Hover & click on the images for description

Description

Description:
Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted.
Groups:
WeaponsUnit Inventory

Syntax

Syntax:
unitName hasWeapon weaponName
Parameters:
unitName: Object
weaponName: String - the name of the weapon to check for.
Return Value:
Boolean - returns true if the unit has the weapon, false if not.

Examples

Example 1:
if !(player hasWeapon "arifle_MX_ACO_pointer_F") then { player addWeapon "arifle_MX_ACO_pointer_F" };

Additional Information

See also:
weapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 11, 2014 - 10:49 (EST)
Benargee
This command doesn't work for Items in Arma 3, use this instead. "ItemGPS" in (items player + assignedItems player) Returns true if unit has gps in inventory, assigned or not.