Difference between revisions of "hasWeapon"

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{{Command|Comments=
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{{RV|type=command
  
| ofp |Game name=
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|game1= ofp
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|version1= 1.00
  
|1.00|Game version=
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|game2= ofpe
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|version2= 1.00
  
|arg= global |Multiplayer Arguments=
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|game3= arma1
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|version3= 1.00
  
|gr1= Weapons |GROUP1=
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|game4= arma2
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|version4= 1.00
  
|gr2= Unit Inventory |GROUP2=
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|game5= arma2oa
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|version5= 1.50
  
| Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted. |DESCRIPTION=
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|game6= tkoh
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|version6= 1.00
  
| unitName '''hasWeapon''' weaponName |SYNTAX=
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|game7= arma3
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|version7= 0.50
  
|p1= unitName: [[Object]] |PARAMETER1=
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|arg= global
  
|p2= weaponName: [[String]] - the name of the weapon to check for. |PARAMETER2=
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|gr1= Weapons
  
| [[Boolean]] - 
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|gr2= Unit Inventory
Returns true if the unit has the weapon, false if not. |RETURNVALUE=
 
 
 
|x1= <code>[[if]] !([[player]] [[hasWeapon]] "arifle_MX_ACO_pointer_F") [[then]] { [[player]] [[addWeapon]] "arifle_MX_ACO_pointer_F" };</code> |EXAMPLE1=
 
  
| [[weapons]] |SEEALSO=
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|descr= Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted.
  
}}
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|s1= unitName [[hasWeapon]] weaponName
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|p1= unitName: [[Object]]
  
<h3 style="display:none">Notes</h3>
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|p2= weaponName: [[String]] - the name of the weapon to check for.
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
  
<dd class="notedate">Posted on September 11, 2014 - 10:49 (EST)
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|r1= [[Boolean]] - returns true if the unit has the weapon, false if not.
<dt class="note">[[User:Benargee|Benargee]]
 
<dd class="note">
 
This command doesn't work for Items in Arma 3, use this instead.
 
<code>"[[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]" [[in]] [[Scripting_Grammar#Parenthesis_.28.29|(]][[items]] [[player]] [[valuea_plus_valueb|+]] [[assignedItems]] [[player]][[Scripting_Grammar#Parenthesis_.28.29|)]]<br>'''OR'''<br>'[[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]' [[in]] [[Scripting_Grammar#Parenthesis_.28.29|(]][[items]] [[player]] [[valuea_plus_valueb|+]] [[assignedItems]] [[player]][[Scripting_Grammar#Parenthesis_.28.29|)]] </code>
 
Returns [[true]] if unit has gps in inventory, assigned or not.
 
  
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|x1= <sqf>if !(player hasWeapon "arifle_MX_ACO_pointer_F") then { player addWeapon "arifle_MX_ACO_pointer_F" };</sqf>
  
<!-- Note Section END -->
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|seealso= [[weapons]]
</dl>
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}}
  
<h3 style="display:none">Bottom Section</h3>
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{{Note
[[Category:Scripting Commands|HASWEAPON]]
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|user= Benargee
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
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|timestamp= 20140911104900
[[Category:Scripting Commands OFP 1.96|HASWEAPON]]
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|text= This command doesn't work for Items in Arma 3, use this instead (e.g [[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]).
[[Category:Scripting Commands OFP 1.46|HASWEAPON]]
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<sqf>"ItemGPS" in (items player + assignedItems player)</sqf>
{{GameCategory|arma1|Scripting Commands}}
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Returns [[true]] if unit has gps in inventory, assigned or not.
{{GameCategory|arma2|Scripting Commands}}
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}}
{{GameCategory|arma3|Scripting Commands}}
 
{{GameCategory|tkoh|Scripting Commands}}
 

Latest revision as of 11:14, 13 May 2022

Hover & click on the images for description

Description

Description:
Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted.
Groups:
WeaponsUnit Inventory

Syntax

Syntax:
unitName hasWeapon weaponName
Parameters:
unitName: Object
weaponName: String - the name of the weapon to check for.
Return Value:
Boolean - returns true if the unit has the weapon, false if not.

Examples

Example 1:
if !(player hasWeapon "arifle_MX_ACO_pointer_F") then { player addWeapon "arifle_MX_ACO_pointer_F" };

Additional Information

See also:
weapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Benargee
Posted on Sep 11, 2014 - 10:49 (UTC)
This command doesn't work for Items in Arma 3, use this instead (e.g ItemGPS). Returns true if unit has gps in inventory, assigned or not.