hasWeapon: Difference between revisions

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<dd class="notedate">Posted on September 11, 2014 - 10:49 (EST)
<dd class="notedate">Posted on September 11, 2014 - 10:49 (EST)</dd>
<dt class="note">[[User:Benargee|Benargee]]
<dt class="note">[[User:Benargee|Benargee]]
<dd class="note">
<dd class="note">

Revision as of 01:59, 30 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
WeaponsUnit Inventory

Syntax

Syntax:
Syntax needed
Parameters:
unitName: Object
weaponName: String - the name of the weapon to check for.
Return Value:
Return value needed

Examples

Example 1:
if !(player hasWeapon "arifle_MX_ACO_pointer_F") then { player addWeapon "arifle_MX_ACO_pointer_F" };

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 11, 2014 - 10:49 (EST)
Benargee
This command doesn't work for Items in Arma 3, use this instead. "ItemGPS" in (items player + assignedItems player)
OR
'ItemGPS' in (items player + assignedItems player)
Returns true if unit has gps in inventory, assigned or not.